Designing for Physical UX

Designing for Physical UX

Video Training

When you’re designing smart, connected devices for the Internet of Things, you’re working with a set of design constraints and requirements that apply to both physical and digital interactions. In this Learning Path, you’ll hear from a collection of experienced device designers on lessons learned, pitfalls to avoid, smart prototyping, as well as principles and best practices for designing physical UX.

Below are the video training courses included in this Learning Path.


UX for the Internet of Things

Presented by Claire Rowland, Martin Charlier, Pilgrim Beart, Ame Elliott, Simon King, and Mike Kuniavsky 3 hours 56 minutes

By the end of 2015, 4.9 billion connected “things” will be in use, and the one factor that will determine success of these products is the user experience. In this course, six smart thinkers working in design and the IoT share their knowledge, tools, and techniques along with the actionable advice you need to create extraordinary IoT experiences. You’ll learn about predictive behavior, prototyping for connected products, coherent interusability, and more.


Prototyping for Play

Presented by Jerry Belich 6 hours 19 minutes

Many of today’s smart devices are created for recreational and educational purposes. In this course, you’ll learn the fundamentals of hardware prototyping through the lens of play and gaming. You’ll get hands-on experience building a physical prototype from scratch, and in the process learn new skills and tricks to create your projects. Professional designers and inventors will learn how to use hardware to augment digital games and other interactive experiences.