Below are the video training courses included in this Learning Path.
High Speed UX
Presented by Steve Souders1 hour 52 minutes
Which would you rather have: A rich design or a fast user experience? Users want both, but sometimes the interplay between design and performance feels like one side’s gain is the other side’s loss. Design and performance are indeed connected, but they aren’t opposing forces. Instead, they complement each other. In this course, Steve Souders, former Chief Performance Yahoo! and Google head performance engineer, explains a process that brings design and performance together at the beginning of a project to deliver a web experience that’s both fast and rich.
UI Animation for Designers
Presented by Vinay Raghu2 hours 8 minutes
In this course, you’ll learn how to enhance user experience by incorporating animation into your designs. You’ll start with the basics of UI animation, learning about state and context change, spatial relationships, and more. Then you’ll tackle more advanced concepts, such as motion design principles, timing functions, problem solving with animation, and implementing animation in various scenarios.
Designing with Empathy
Presented by Dani Nordin2 hours 59 minutes
In this step of your Learning Path, UX designer Dani Nordin shows how developing and communicating empathy produces a more comprehensive and nuanced view of your users that will improve your products. She outlines a practical approach to user research that will help you uncover the principles and reasoning that guide your users’ behavior. You’ll learn effective techniques for creating a well-crafted user definition, mapping customer experiences, and much more as you work through the four types of empathy that relate to UX design.
Presented by Amber Case1 hour 31 minutes
How can we design technology products that enter smoothly into people’s lives, rather than serve as a constant source of annoyance? In this course, instructor and cyborg anthropologist Amber Case shows you how to use principles of Calm Technology, a framework for designing ubiquitous devices that engage a user’s attention only when necessary, while calmly remaining in the periphery most of the time. Through a series of hands-on projects, you’ll learn how to design the next generation of connected devices, including notification styles, compressing information into other senses, and designing for the least amount of cognitive overhead.