Table of Contents
Chapter: Lesson 1: Introduction to Great Video Games
1.1 What is a Great Video Game?
1.2 Make it Innovative
1.3 Make it Lasting
1.4 Make it Accessible
1.5 Make it Fun
1.6 Break the Rules!
Chapter: Lesson 2: Innovation and the Art of Blazing New Trails
2.1 What is Innovation?
2.2 The Prerequisite Mindset, Pt. 1
2.3 The Prerequisite Mindset, Pt. 2
2.4 Formula, and the Forgery Thereof
2.5 Other Games are Springboards
Chapter: Lesson 3: Longevity and Lasting Value
3.1 Clarification on the Concept of Longevity
3.2 First-run Length
3.3 Replayability, Part 1
3.4 Replayability, Part 2
Chapter: Lesson 4: Accessibility, and How to Support Complexity
4.1 Accessibility in a Nutshell
4.2 What the Barrier to Entry Looks Like
4.3 The Ideal Barrier
4.4 The Climbing Gear - Concrete Support
4.5 More Climbing Gear - Psychological Assistance
Chapter: Lesson 5: The Crux of Creation - Fun!
5.1 What is...'Fun'?
5.2 What's Not Fun
5.3 The Many Varieties of High-Intensity Fun
5.4 The Many Varieties of Low-Intensity Fun
5.5 Other Methods of Creating Fun
Chapter: Lesson 6: Blazing New Trails
6.1 How to Get Everyone's Attention
6.2 How to Surpass Expectations
6.3 How to Ignore Worthless Feedback
6.4 A Design Secret: The Dynamic Core
6.5 Cautious Creativity
Chapter: Lesson 7: Trial by Fire and Failure
7.1 Greatness Overnight
7.2 Humility in All Things
7.3 Exploration and Exposure
7.4 Now that You've Succeeded...