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Table of Contents

Chapter: Introduction

Introduction to Game Design LiveLessons: Introduction

05m 12s

Chapter: Lesson 1: What Is a Game?

Learning Objectives

01m 19s

1.1 Understand the relationship between games and play

03m 49s

1.2 Define the elements of games as play machines

09m 28s

1.3 Use abstraction as a game design tool

06m 13s

1.4 Use indirect actions as a game design tool

02m 57s

1.5 Use storytelling as a game design tool

03m 29s

1.6 Use decision-making and feedback as game design tools

03m 39s

Chapter: Lesson 2: The Kinds of Play

Learning Objectives

02m 5s

2.1 Consider how games generate different kinds of play experiences

01m 51s

2.2 Analyze competitive play

03m 45s

2.3 Analyze cooperative play

03m 7s

2.4 Analyze chance-based play

05m 25s

2.5 Analyze whimsical play

02m 40s

2.6 Analyze role-playing

05m 41s

2.7 Analyze simulation-based play

03m 33s

2.8 Think about the kinds of play as a game designer

01m 46s

Chapter: Lesson 3: Designing Play Experiences

Learning Objectives

02m 8s

3.1 Understand how design values guide a game’s design

01m 32s

3.2 Use player point of view and player perception as design values

07m 20s

3.3 Use theme as a design value

05m 2s

3.4 Use decision-making as a design value

04m 6s

3.5 Use challenge as a design value

04m 28s

3.6 Use chance and strategy as design values

04m 27s

3.7 Analyze the role of context in game design

04m 3s

3.8 Make design values the guideposts of game design

01m 21s

Chapter: Lesson 4: The Game Design Process

Learning Objectives

01m 56s

4.1 Understand the iterative game design cycle

02m 51s

4.2 Give form to your idea

02m 35s

4.3 Prototype your game

03m 47s

4.4 Playtest your game

04m 22s

4.5 Evaluate your game

02m 2s

4.6 Understand the art of the iterative cycle

01m 5s

Chapter: Lesson 5: Conceptualizing a Game

Learning Objectives

01m 5s

5.1 Generate ideas for your game

02m 46s

5.2 Design your game around a certain kind of player response

09m 20s

5.3 Use brainstorming techniques to come up with game ideas

05m 55s

5.4 Bring your ideas into focus

02m 41s

Chapter: Lesson 6: Prototyping your Game

Learning Objectives

01m 6s

6.1 Understand the role of prototyping in the game design process

04m 20s

6.2 Make paper prototypes of your game

04m 15s

6.3 Make physical prototypes of your game

01m 39s

6.4 Make digital prototypes of your game

06m 40s

6.5 Turn your prototypes into designs

02m 55s

Chapter: Lesson 7: Playtesting Your Game

Learning Objectives

01m 9s

7.1 Run internal playtests of your prototypes

06m 15s

7.2 Prepare for an external playtest of your prototype

06m 56s

7.3 Run an external playtest of your prototype

09m 20s

Chapter: Lesson 8: Evaluating your Game

Learning Objectives

01m 26s

8.1 Review comments and observations from the playtest

00m 58s

8.2 Identify the strengths of your prototype

01m 30s

8.3 Identify the weaknesses of your prototype

02m 22s

8.4 Brainstorm solutions for refining your game

07m 12s

Chapter: Lesson 9: Repeating the Cycle

Learning Objectives

01m 11s

9.1 Think about game design as an iterative cycle

05m 17s

9.2 Explore approaches to game prototyping

10m 20s

9.3 Explore approaches to playtesting

06m 38s

9.4 Document your prototypes and playtests

05m 36s

Chapter: Lesson 10: Moving from Iteration to Production

Learning Objectives

01m 16s

10.1 Understand the relationship between iteration and production

01m 56s

10.2 Understand how to know when you are done iterating

04m 22s

10.3 Think through the basics of production

03m 25s

10.4 Begin building excitement about your game

04m 4s

Chapter: Summary

Introduction to Game Design LiveLessons: Summary

02m 44s