Publisher: O'Reilly Media Released: July 2011 Pages: 504
What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects. Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps. - Learn how to use the Android SDK with the Eclipse IDE
- Apply advanced Java concepts regardless of your experience with the language
- Create an Android user interface that's captivating and easy to navigate
- Use the Fragment API for tablet user interfaces
- Make your application compatible with Honeycomb and earlier versions
- Understand Android's unique database design issues and the role of SQLite
- Use sensors and gestures to expand your app's input beyond just tapping and scrolling
- Explore Android APIs for multimedia, location, communication, NFC, and other applications
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- Title:
- Programming Android
- By:
- Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura
- Publisher:
- O'Reilly Media
- Formats:
-
- Print
- Ebook
- Safari Books Online
- Print:
- July 2011
- Ebook:
- July 2011
- Pages:
- 504
- Print ISBN:
- 978-1-4493-8969-7
- | ISBN 10:
- 1-4493-8969-4
- Ebook ISBN:
- 978-1-4493-8970-3
- | ISBN 10:
- 1-4493-8970-8
|
-
Zigurd Mednieks Zigurd Mednieks is a consultant to leading OEMs, enterprises, and entrepreneurial ventures creating Android-based systems and software. Previously he was Chief Architect at D2 Technologies, a voice-over-IP (VoIP) technology provider. There he lead engineering and product definition work for products that blended communication and social media in purpose-built embedded systems and on the Android platform. View Zigurd Mednieks's full profile page. -
Laird Dornin Laird Dornin is a mobile development architect with extensive experience in Java, Android, J2ME, SavaJe, and the webkit browser library. He was a member of the J2SE development team at Sun Microsystems specializing in java.rmi and Jini technology. Laird is currently a Senior Engineer at a major wireless carrier, where he provides Android architectural guidance and Network API support to members of the carrier's developer community. View Laird Dornin's full profile page. -
G. Blake Meike Blake Meike, Senior Software Development Engineer at Amazon, has more than 10 years of experience with Java. He’s developed applications using most of the GUI toolkits and several of the Java mobile device platforms. View G. Blake Meike's full profile page. -
Masumi Nakamura With over a decade of software engineering experience, Masumi Nakamura has worked in various positions within the mobile technology arena, from building out mobile infrastructure to founding his own mobile company. He was one of the primary Android developers of the Where Android app and now is Principal Architect for the Big Data and Recommendations Group at Where, Inc. Outside of coding, he spends his time practicing Ba Gua Zhang and caring for his two cats. View Masumi Nakamura's full profile page. |
Colophon The animal on the cover of Programming Android is a pine grosbeak (Pinicola enucleator). A member of the finch family, these largest of the so-called “winter finches” can be found throughout the coniferous forests of the northern hemisphere: in Alaska, Canada, Scandinavia, and Siberia. More rarely, during the winter some individuals stray as far south as the upper Midwest and New England portions of the United States, and on occasion even into temperate Europe. Adult pine grosbeaks are rather distinctive looking. Both males and females have long forked black tails and black wings with white wing bars. The remainder of a male’s plumage is predominantly red, while females display an olive color on the head and rump and gray on the back and underside. Conversely, colors on young pine grosbeaks are noticeably more subdued. Pine grosbeaks feed mostly on vegetable matter, including the buds, seeds, and fruit of various varieties of tree, though they will also eat insects, and in fact prefer to feed such to their young. Interestingly, breeding adults will develop pouches in the floor of its mouth specifically designed to carry this food back to the nest. |
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Description
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Table of Contents
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Product Details
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About the Author
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Colophon
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Customer Reviews
3/13/2012 (2 of 4 customers found this review helpful) 1.0Disjointed and not build from the ground By cube1us from Madison, WI 1/27/2012 (3 of 3 customers found this review helpful) 4.0A very very good start By MattB2112 from Longueuil, Qc - Easy to understand
- Helpful examples
- Well-written
9/29/2011 (7 of 7 customers found this review helpful) By Raoul Duke from Sunnyvale, CA About Me Designer, Developer - Accurate
- Helpful examples
- Well-written
9/18/2011 (8 of 8 customers found this review helpful) 5.0Had fun and learned a lot - Accurate
- Concise
- Easy to understand
- Helpful examples
- Well-written
9/9/2011 (7 of 7 customers found this review helpful) By Eric Zilla from cambridge, ma - Intermediate
- Novice
- Student
9/7/2011 (7 of 16 customers found this review helpful) 3.0Not enough focus on Android - Easy to understand
- Well-written
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