If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
Capture 3D sound effects with the OpenAL audio API
David Bourg is a Naval Architect involved in various military and commercial proposal, design, and construction efforts. Since 1998, David has served as an independent consultant working for various regional clients engaged in both commercial and military shipbuilding where he provides design and analysis services including but not limited to concept design, proposal writing, detailed design and analysis, visualization, and software development among other services. He coordinated and led the winning design and proposal effort for the US Coast Guard Point Class (patrol boat) Replacement Program. In 2006, David joined fellow Naval Architect Kenneth Humphreys to form MiNO Marine, LLC, a naval architecture and marine professional services firm.
In addition to Physics for Game Developers, David has published two other books. He earned a PhD in Engineering and Applied Science in 2008 from the University of New Orleans. He has served as an Adjunct Professor at the University of New Orleans School of Naval Architecture and Marine Engineering, where he has taught various courses since 1993.
Ever since his father read A Brief History of Time to him in middle school, Bryan Bywalec wanted to be an astrophysicist. While he will always have a passion for pure physics, he became more and more obsessed in high school with the application of those physical principles he was learning. Having been around sailboats his entire life, his decision to seek a degree in Naval Architecture at the University of New Orleans surprised few.
While working on his degree, Mr. Bywalec was employed as a network administrator for the College of Engineering. Having an office in an electronics lab, he explored the world of enterprise computing and became very interested in high performance clusters, remote administration of desktops, and robotics.
Upon graduating in 2007, he began his career at MiNO Marine, LLC and, under the guidance of David Bourg and Kenneth Humphreys, now focuses on finite element analysis of complex welded steel structures. His structural analysis work depends largely on the accurate approximations of non-linear physical systems. Bryan has completed several computational fluid dynamics simulations of exhaust gases from ship stacks and current flow around offshore structures.
In addition to his work as a naval architect, Bryan strives to create innovative ways to connect everyday objects to various control networks. From unlocking door locks via text message to developing a real time street car tracking program, he constantly searches for opportunities to integrate technology into his life.
The animals on the cover of Physics for Game Developers, 2nd Edition are a cat and amouse. The age-old rivalry between cat and mouse has been the topic of many children’sbooks and Saturday cartoons. From traditional folk tales, such as Aesop’s fables andGrimm Brothers’ fairy tales, to today’s cartoons, such as Tom & Jerry , the cat has chasedand bullied the mouse and the mouse has avoided becoming lunch. The cat may bebigger and stronger, but the mouse is small, fast, and can fit in tight spaces, so the endresult is often a battle of wits.The cover image is from a 19-century engraving from the Dover Pictorial Archive. Thecover font is Adobe ITC Garamond. The text font is Adobe Minion Pro; the headingfont is Adobe Myriad Condensed; and the code font is Dalton Maag’s Ubuntu Mono.