Books & Videos

Table of Contents

  1. Chapter 1 Code Reuse and Optimization

    1. Keeping It Fast

    2. What and When to Optimize

    3. Homespun Code Profiling

    4. Optimizing JavaScript

    5. Optimizing jQuery and DOM Interaction

    6. Other Resources

  2. Chapter 2 DHTML Essentials

    1. Creating DHTML Sprites

    2. Converting into a jQuery Plug-in

    3. Timers, Speed, and Frame Rate

    4. Internet Explorer 6 Background Image Caching

  3. Chapter 3 Scrolling

    1. CSS-Only Scrolling Effects

    2. Scrolling with JavaScript

  4. Chapter 4 Advanced UI

    1. HTML5 Forms

    2. Using JavaScript UI Libraries

    3. Creating UI Elements from Scratch

  5. Chapter 5 Introduction to JavaScript Games

    1. Game Objects Overview

    2. The Game Code

  6. Chapter 6 HTML5 Canvas

    1. Canvas Support

    2. Bitmaps, Vectors, or Both?

    3. Canvas Limitations

    4. Canvas Versus SVG

    5. Canvas Versus Adobe Flash

    6. Canvas Exporters

    7. Canvas Drawing Basics

    8. Animating with Canvas

    9. Canvas and Recursive Drawing

    10. Replacing DHTML Sprites with Canvas Sprites

    11. A Graphical Chat Application with Canvas and WebSockets

  7. Chapter 7 Vectors for Games and Simulations

    1. Operations on Vectors

    2. Creating a JavaScript Vector Object

    3. A Cannon Simulation Using Vectors

    4. Rocket Simulation

  8. Chapter 8 Google Visualizations

    1. Limitations

    2. Chart Glossary

    3. Image Charts

    4. Interactive Charts

  9. Chapter 9 Reaching the Small Screen with jQuery Mobile

    1. jQuery Mobile

    2. TilePic: A Mobile-Friendly Web Application

    3. PhoneGap

  10. Chapter 10 Creating Android Apps with PhoneGap

    1. Installing PhoneGap

    2. Creating a PhoneGap Project in Eclipse

  1. Colophon