Books & Videos

Table of Contents

  1. Chapter 1 Introduction to HTML5 Canvas

    1. The Basic HTML Page

    2. Basic HTML We Will Use in This Book

    3. The Document Object Model (DOM) and Canvas

    4. JavaScript and Canvas

    5. HTML5 Canvas “Hello World!”

    6. Debugging with Console.log

    7. The 2D Context and the Current State

    8. The HTML5 Canvas Object

    9. Another Example: Guess The Letter

    10. What’s Next

  2. Chapter 2 Drawing on the Canvas

    1. The Basic File Setup for This Chapter

    2. The Basic Rectangle Shape

    3. The Canvas State

    4. Using Paths to Create Lines

    5. Advanced Path Methods

    6. Compositing on the Canvas

    7. Simple Canvas Transformations

    8. Filling Objects with Colors and Gradients

    9. Filling Shapes with Patterns

    10. Creating Shadows on Canvas Shapes

    11. What’s Next

  3. Chapter 3 The HTML5 Canvas Text API

    1. Displaying Basic Text

    2. Setting the Text Font

    3. Text and the Canvas Context

    4. Text with Gradients and Patterns

    5. Width, Height, Scale, and toDataURL() Revisited

    6. Final Version of Text Arranger

    7. What’s Next

  4. Chapter 4 Images on the Canvas

    1. The Basic File Setup for This Chapter

    2. Image Basics

    3. Simple Cell-Based Sprite Animation

    4. Advanced Cell-Based Animation

    5. Applying Rotation Transformations to an Image

    6. Creating a Grid of Tiles

    7. Zooming and Panning an Image

    8. Pixel Manipulation

    9. Copying from One Canvas to Another

    10. What’s Next

  5. Chapter 5 Math, Physics, and Animation

    1. Moving in a Straight Line

    2. Bouncing Off Walls

    3. Curve and Circular Movement

    4. Simple Gravity, Elasticity, and Friction

    5. Easing

    6. What’s Next?

  6. Chapter 6 Mixing HTML5 Video and Canvas

    1. HTML5 Video Support

    2. Converting Video Formats

    3. Basic HTML5 Video Implementation

    4. Preloading Video in JavaScript

    5. Video and the Canvas

    6. Video on the Canvas Examples

    7. Animation Revisited: Moving Videos

    8. What’s Next?

  7. Chapter 7 Working with Audio

    1. The Basic <audio> Tag

    2. Audio Formats

    3. Audio Tag Properties, Functions, and Events

    4. Playing a Sound with No Audio Tag

    5. Creating a Canvas Audio Player

    6. Case Study in Audio: Space Raiders Game

    7. What’s Next

  8. Chapter 8 Canvas Game Essentials

    1. Why Games in HTML5?

    2. Our Basic Game HTML5 File

    3. Our Game’s Design

    4. Game Graphics: Drawing with Paths

    5. Animating on the Canvas

    6. Applying Transformations to Game Graphics

    7. Game Graphic Transformations

    8. Game Object Physics and Animation

    9. A Basic Game Framework

    10. Putting It All Together

    11. The player Object

    12. Geo Blaster Game Algorithms

    13. The Geo Blaster Basic Full Source

    14. Rock Object Prototype

    15. What’s Next

  9. Chapter 9 Combining Bitmaps and Sound

    1. Geo Blaster Extended

    2. Creating a Dynamic Tile Sheet at Runtime

    3. A Simple Tile-Based Game

    4. What’s Next

  10. Chapter 10 Mobilizing Games with PhoneGap

    1. Going Mobile!

    2. Creating the iOS Application with PhoneGap

    3. Beyond the Canvas

    4. What’s Next

  11. Chapter 11 Further Explorations

    1. 3D with WebGL

    2. Multiplayer Applications with ElectroServer 5

    3. Conclusion

  1. Colophon