Tapworthy iPhone Design and User Experience
Publisher: O'Reilly Media
Final Release Date: February 2011
Run time: 12 hours 51 minutes

Want to create an iPhone app that truly delights its users? Learn how to go from initial idea to exceptional app with this 8-session video course. You’ll discover how to “think iPhone” as you plan and create app interfaces in tune with the ergonomics, psychology, and culture of an audience on the go. Experienced designers and newcomers alike will learn the techniques and mindset required to craft a tapworthy iPhone app.

Presented by expert developer Josh Clark, author of Tapworthy: Designing Great iPhone Apps (O’Reilly), this course is ideal for everyone involved in the app design process—designers, programmers, managers, marketers, clients—as well as iPhone enthusiasts curious about what goes into a great app. Learn how to use aesthetic, technical, and usability options to create fun and useful user experiences.

  • Session 1: Choose app features according to user needs, mobility, and the iPhone’s strict economies of time, attention, and screen space
  • Session 2: Design a physical interface that accommodates a user’s fingers and thumbs
  • Session 3: Organize your app’s collection of multiple screens by looking at the big picture
  • Session 4: Learn best practices and usability gotchas for using the iPhone’s standard controls
  • Session 5: Craft your app’s visual identity and style
  • Session 6: Design your app icon, launch image, and introductory screen to make a good first impression
  • Session 7: Use a broad range of gestures and reinforce them by providing users with cues and feedback
  • Session 8: Design iPad apps, based on iPad ergonomics and observed behavior of its users

Once you purchase this video package, you’ll be able to download each session only days after it’s presented live. You’ll also have access to course examples and slide presentations. If you want to participate in these live online sessions—which run for 8 consecutive weeks from January 26 to March 16, 2011—check out the O’Reilly Training Site to register.

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oreillyTapworthy iPhone Design and User Experience

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(7 of 7 customers found this review helpful)


developing iPhone UI explained

By Michal Konrad Owsiak

from Poland

About Me Developer

Verified Reviewer


  • Accurate


  • Not comprehensive enough
  • Too basic

Best Uses

  • Novice
  • Student

Comments about oreilly Tapworthy iPhone Design and User Experience:

When you start to developing an application, one that should conquer the world, you will probably ask yourself quite a loot of questions related to UI. How to design it the best, most efficient way. How to attract users. How to make users use it longer than just few taps after downloading it. You have here, basically, two options. Either you try to reinvent the wheel by yourself, or, alternatively, you can base your development on some others' experience.

If you decide to go for Tapworthy, make sure you have quite a loot of time for the lessons. There are many of them. Josh goes through most of the topics that are important when it comes to UI design. He tries to provide you with the information that might help you develop better application.

Designing for iPhone is slightly different than developing for regular computer. You have to pay attention to things like screen size, memory amount, responsiveness, gestures, language related issues and so on. Josh covers these matters by providing relevant examples. However, there are few issues when it comes to this course.

First of all, sound quality is not good. Josh sounds like he was using some sort of phone mic all the time. I wonder why Josh haven't decided to use high quality microphone during podcast recording. It would be much, much better. I can compare this podcast to many other podcasts you can find at iTunes and there is a huge difference. I think, that in case of podcast, you have to pay attention to sound quality. There is another issue here. Sections are too long. I found myself to lost concentration periodically when I was listening to the podcast. It is said that single part of the podcast should last ~5 minutes - after that time, listeners start to loos their concentrations. And this is the case of this podcast. After being involved into particular section form more than 15 minutes you simply start to focus on the environment instead of the podcast.

In general, I have mixed feelings. At some point I value this course, because Josh presents material that is worth mentioning. On the other hand, he presents it such way, that you can find yourself thinking about everything but the course while listening to it. Mind says 'yes' while heart says 'no'. You have to decide for yourself.

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