You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease.
Learn animation basics. Discover how to turn simple ideas into stunning animations.
Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples.
Use 3D effects. Rotate objects and make them move in three dimensions.
Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions.
Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps.
Add multimedia. Incorporate your own audio and video files into Flash.
Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
Creating a Flash Animation
Chapter 1 Getting Around Flash
Starting Flash
A Tour of the Flash Workspace
Panels and Toolbars
The Flash CS5 Test Drive
Chapter 2 Creating Simple Drawings
Plan Before You Draw
Preparing to Draw
Drawing a Shape
Choosing a Drawing Mode
Creating Original Artwork
Copying and Pasting Drawn Objects
Adding Color
Chapter 3 Animate Your Art
Frame-by-Frame Animation
Editing Your Frame-by-Frame Animation
Making It Move with Motion Tweens
Editing the Motion Path
Copying and Pasting Properties
Shape Tweening (Morphing)
Advanced Drawing and Animation
Chapter 4 Organizing Frames and Layers
Working with Frames
Working with Multiple Layers
Organizing Layers
Spotlight Effect Using Mask Layers
Chapter 5 Advanced Drawing and Coloring
Selecting Graphic Elements
Manipulating Graphic Elements
Spray Painting Symbols
Drawing with the Deco Tool
Advanced Color and Fills
Chapter 6 Choosing and Formatting Text
Text Questions
Choosing TLF or Classic Text
About Typefaces and Fonts
Adding Text to Your Document
Choosing and Using Text Containers
Animating Text Without ActionScript
Text Properties by Subpanel
Chapter 7 Reusable Flash: Symbols and Templates
Symbols and Instances
Templates
Chapter 8 Advanced Tweens with the Motion Editor
Applying Motion Presets
Modifying a Motion Preset
Editing a Tween Span
A Tour of the Motion Editor
Changing Transparency with the Motion Editor
Easing Tweens
Chapter 9 Realistic Animation with IK Bones
Linking Symbols with Bones
Perfect Posing with Control Handles
Baby Steps with Pins
Making Shapes Move with Bones
Apply Spring to a Motion
Animating an Armature with ActionScript
Chapter 10 Incorporating Non-Flash Media Files
Importing Graphics
Importing Illustrator Graphics Files
Importing Photoshop Graphic Files
Importing Fireworks Graphics
Editing Bitmaps
Editing Bitmaps with Photoshop
Importing a Series of Graphics Files
Exporting Graphics from Flash
Chapter 11 Incorporating Sound and Video
Incorporating Sound
Incorporating Video
Importing Video Files
Adding Interactivity
Chapter 12 Introduction to ActionScript 3
Getting to Know ActionScript 3
Beginning Your ActionScript Project
Object-Oriented Thinking
Using Data Types, Variables, and Constants
Conditionals and Loops
Combining ActionScript’s Building Blocks
Chapter 13 Controlling Actions with Events
How Events Work
Mouse Events
Getting Help for Events and Event Listeners
Creating a Tabbed Window with Mouse Events
Keyboard Events and Text Events
Keeping Time with TimerEvent
Removing Event Listeners
In Case of Other Events
Chapter 14 Organizing Objects with the Display List
The Display List: Everything in Its Place
Adding Objects to the Display List
Managing the Stacking Order
Summary of Properties and Methods
Chapter 15 Controlling the Timeline and Animation
Slowing Down (or Speeding Up) Animation
Timeline Stop and Go
Organizing Your Animation
Looping a Series of Frames
Reversing a Series of Frames
Chapter 16 Components for Interactivity
Adding Components
The Built-In Components
Finding Additional Components
Chapter 17 Choosing, Using, and Animating Text
What Font Does Your Audience Have?
Controlling Text with ActionScript
Creating Text Fields with ActionScript
Positioning, Sizing, and Formatting a Text Field
Formatting Characters and Paragraphs
Formatting with HTML and CSS
Choosing the Right Text Formatting System
Chapter 18 Drawing with ActionScript
What’s the Point?
Beginning with the Graphics Class
Drawing Lines
Drawing Curves
Drawing Built-In Shapes
Drawing Irregular Shapes
Making Drawings Move
Shapes, Sprites, and Movie Clips for Drawings
Removing Lines and Shapes
Debugging and Delivering Your Animation
Chapter 19 Testing and Debugging Your Animation
Testing Strategies
Testing on the Stage
Using the Test Movie Commands
Testing Inside a Web Page
Testing Download Time
The Art of Debugging
Analyzing Code with the Debugger
Chapter 20 Publishing and Exporting
Optimizing Flash Documents
Publishing Your Animations
Exporting Flash to Other Formats
Chapter 21 Introducing Adobe AIR
Meet Adobe AIR
Creating Your First AIR Application
Create a Code Signing Certificate
Convert a Flash Animation to AIR
Publish Your AIR Application
Manually Install Adobe AIR Runtime
Chapter 22 Making iPhone Apps
Your First “Hello iPad” App
Joining the iOS Developer Program
Creating an iOS App that Responds to Gestures
Air for iOS App Settings
Publishing, Installing, and Testing Your App on an iDevice
Building a Tap-Ready App
Tips for iOS App Development
Chapter 23 Building Android Apps
Meet AIR for Android
App Building with the Android Accelerometer Template
Building Apps for Both iOS and Android
Tips for Android App Development
Appendixes
Appendix Installation and Help
Flash CS5.5 Minimum System Requirements
Installing and Activating Flash Professional CS5.5
Uninstalling and Deactivating Flash Professional CS5.5
Getting Help from Flash
Getting Help from Adobe
More Flash Books
Finding Flash Gurus
Appendix Flash Professional CS5.5, Menu by Menu
File
Edit
View
Insert
Modify
Text
Commands
Control
Debug
Window
Help
Colophon
Title:
Flash CS5.5: The Missing Manual, Flash CS5.5 Edition
Christopher Grover has worked as a technical writer, advertising copywriter, and product publicist for more than 25 years. He recently launched Bolinas Road Creative, an agency that helps small businesses promote their products and services. He is the author of Flash CS5: The Missing Manual.
Comments about O'Reilly Media Flash CS5.5: The Missing Manual, Flash CS5.5 Edition:
Este libro es el punto de partida ideal para aprender a utilizar Adobe Flash CS5.5
La obra nos introduce de manera clara y sencilla en la última versión de este programa liberada por Adobe poco menos de un mes antes.
En sus páginas encontramos detalladas explicaciones sobre como hacer desde animaciones sencillas hasta programas para dispositivos móviles, incluir contenido multimedia y desarrollar aplicaciones enriquecidas de internet. Las capturas de pantalla y tablas explicativas hacen aún más claras las sencillas explicaciones y los ejemplos pueden descargarse desde la página web de la editorial. El contenido se enriquece con diversos recuadros en donde se desarrollan con más detalle algunos temas tratados en el capítulo sin que dificulte la lectura de este.
El mayor defecto de esta obra es su mayor virtud; se trata de un libro para principiantes que trata muchos temas de manera general sin profundizar en ninguno. Para gente que ya trabajó con versiones previas del programa, Flash CS 5.5. The Missing Manual no le aportará nada que no pueda encontrar en los manuales de Adobe.