Graphics and Animation on iOS
A Beginner's Guide to Core Graphics and Core Animation
Publisher: O'Reilly Media
Released: April 2011
Pages: 84

Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.

The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away.

  • Learn basic concepts for adapting to different screen sizes
  • Construct, set, and use colors
  • Draw text, images, lines, and rectangles
  • Add shadows to shapes
  • Create and draw gradients
  • Learn how to animate and scale, rotate, or move views
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O'Reilly MediaGraphics and Animation on iOS
 
3.2

(based on 6 reviews)

Ratings Distribution

  • 5 Stars

     

    (1)

  • 4 Stars

     

    (2)

  • 3 Stars

     

    (1)

  • 2 Stars

     

    (1)

  • 1 Stars

     

    (1)

67%

of respondents would recommend this to a friend.

Pros

  • Easy to understand (4)
  • Helpful examples (4)

Cons

  • Too basic (4)

Best Uses

  • Novice (6)
  • Student (3)
    • Reviewer Profile:
    • Developer (5)

Reviewed by 6 customers

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4.0

Pretty good for a starter

By Sky Walker

from John's Creek, GA

About Me Developer

Verified Reviewer

Pros

  • Concise
  • Easy to understand
  • Helpful examples

Cons

    Best Uses

    • Novice
    • Student

    Comments about O'Reilly Media Graphics and Animation on iOS:

    For a starter (6 months in iOS coding), this book is very good. It's straight to the point on each topic, not dancing around, not fancy.

     
    1.0

    Almost useless

    By Tinrocket

    from Brooklyn, NY

    About Me Developer

    Verified Reviewer

    Pros

      Cons

      • Not comprehensive enough
      • Too basic

      Best Uses

      • Novice

      Comments about O'Reilly Media Graphics and Animation on iOS:

      I give up on this book.

      This book may be a good introduction for beginners as other reviewers say, but even there I don't think it comes close. You don't have to go very deep to hit the limits of the book: Today I needed a simple example on drawing Bézier curves in core graphics. Paths are covered, but search the book for the word "curve"—as in curveToPoint—yields nothing.

      Even the most basic CoreGraphics books cover drawing Bézier curves.

       
      2.0

      too shot

      By ura1972

      from Moscow, Russia

      About Me Developer

      Pros

      • Easy to understand
      • Helpful examples

      Cons

      • Not comprehensive enough
      • Too basic

      Best Uses

      • Novice

      Comments about O'Reilly Media Graphics and Animation on iOS:

      The book from my point of view is too short. It doesn't cover many extended items. But it's simple start up for a beginner. The same advance is in its price. For all other i would recommend to look for something more serious.

       
      3.0

      Nothing about 3D

      By Ku6ep

      from Ashdod, Israel

      About Me Developer

      Pros

      • Well-written

      Cons

      • Too basic

      Best Uses

      • Novice

      Comments about O'Reilly Media Graphics and Animation on iOS:

      To basic information. Nothing about Core Animation 3D options, layers etc. Not related with last iOS and xCode (5 and 4.2 for with moment), e.g. for beginner will be hard make examples cos interface of xCode is changed.

      (3 of 3 customers found this review helpful)

       
      4.0

      code snippets for graphics manipulation

      By Michal Konrad Owsiak

      from Poland

      Verified Reviewer

      Pros

      • Easy to understand
      • Helpful examples

      Cons

      • Too basic

      Best Uses

      • Novice
      • Student

      Comments about O'Reilly Media Graphics and Animation on iOS:

      Graphics and Animation on iOS is another book devoted to iOS written by Vandad Nahavandipoor. He has also written iOS 4 Programming Cookbook. Graphics and Animation on iOS seems to be a supplement for iOS 4 Programming Cookbook. You can find here topics that are not covered in previous book. These topics touch the issues related to graphics manipulation within iPhone applications. Even though the book is not a typical Cookbook, it has similar style.

      Book itself is rather thin. It covers just few topics. You will find here basics that most of programmers face sooner or later and it is addressed to people who start their experience with iOS development. That means, issues explained within the book are not very sophisticated. You will find here answers to commonly asked questions like: how do I draw something on the screen, how do I draw a text, how can I scale the image (shape), how can I rotate the image (shape), etc.

      Graphics and Animation on iOS is a typical "learn by example" tutorial. Examples are very simple and supporting code makes running them as simple as copy-paste. One remark here. Copying examples from book into XCode doesn't preserve formatting which means you have to manually reformat code within IDE. In fact, you mostly work with _single_ UIView method – drawRect throughout the book. Everything happens inside it. This is really nice.

      Book has two drawbacks. First of all, title implies that both graphics and animation will be covered in, let's say, equal proportion. This is not quite true. Animation related topics are like 10% of the whole book. Another issue is that I miss clipping related section – this is usually an issue when it comes to graphics related development.

      In overall I think this book is really devoted to iOS beginners. On the other hand you can always use it as a handy snippets base with detailed explanation. What is really nice here is that code examples are really small and functional.

      (6 of 6 customers found this review helpful)

       
      5.0

      Great to get you started with things

      By Willis R.

      from Great Britain

      About Me Developer

      Verified Reviewer

      Pros

      • Accurate
      • Concise
      • Easy to understand
      • Helpful examples
      • Well-written

      Cons

        Best Uses

        • Intermediate
        • Novice
        • Student

        Comments about O'Reilly Media Graphics and Animation on iOS:

        The contents of this book is presented very nicely. I have the ebook version and I liked it especially because I could copy paste from the ebook directly into Xcode. It's a perfect book for beginners and intermediate programmers I'd say, who want to learn core graphics and animations.

        I found the Animations section quite interesting indeed. There are some newer ways of doing animation (more advanced) which I think are skipped in this book as the book is, well, for beginners.

        I have a suggestion for the next edition of the book. How about explaining stretchable images in iOS?

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