Books & Videos

Table of Contents

  1. Chapter 1 What Is the Kinect?

    1. How Does It Work? Where Did It Come From?

    2. Kinect Artists

  2. Chapter 2 Working with the Depth Image

    1. Images and Pixels

    2. Project 1: Installing the SimpleOpenNI Processing Library

    3. Project 2: Your First Kinect Program

    4. Project 3: Looking at a Pixel

    5. Converting to Real-World Distances

    6. Project 4: A Wireless Tape Measure

    7. Project 5: Tracking the Nearest Object

    8. Projects

    9. Project 6: Invisible Pencil

    10. Project 7: Minority Report Photos

    11. Exercises

  3. Chapter 3 Working with Point Clouds

    1. What You’ll Learn in This Chapter

    2. Welcome to the Third Dimension

    3. Drawing Our First Point Cloud

    4. Making the Point Cloud Move

    5. Viewing the Point Cloud in Color

    6. Making the Point Cloud Interactive

    7. Projects

    8. Project 8: Air Drum Kit

    9. Project 9: Virtual Kinect

    10. Conclusion

  4. Chapter 4 Working with the Skeleton Data

    1. A Note About Calibration

    2. Stages in the Calibration Process

    3. User Detection

    4. Accessing Joint Positions

    5. Skeleton Anatomy Lesson

    6. Measuring the Distance Between Two Joints

    7. Transferring Orientation in 3D

    8. Background Removal, User Pixels, and the Scene Map

    9. Tracking Without Calibration: Hand Tracking and Center of Mass

    10. Projects

    11. Project 10: Exercise Measurement

    12. Project 11: “Stayin’ Alive” Dance Move Triggers MP3

    13. Conclusion

  5. Chapter 5 Scanning for Fabrication

    1. Scan and Print: Rapid Prototyping Objects

    2. Intro to Modelbuilder

    3. Intro to MeshLab

    4. Making a Mesh from the Kinect Data

    5. Looking at Our First Scan

    6. Cleaning Up the Mesh

    7. Looking at Our Corrected Model

    8. Prepping for Printing

    9. Reduce Polygons in MeshLab

    10. Printing Our Model on a MakerBot

    11. Sending Our Model to Shapeways

    12. Conclusion: Comparing Prints

  6. Chapter 6 Using the Kinect for Robotics

    1. Forward Kinematics

    2. Inverse Kinematics

    3. Conclusion

  7. Chapter 7 Conclusion: What’s Next?

    1. Beyond Processing: Other Frameworks and Languages

    2. Topics in 3D Programming to Explore

    3. Ideas for Projects

  1. Appendix Appendix

    1. SimpleOpenNI Cheat Sheet

    2. Chapter 2

    3. Chapter 4

    4. Chapter 6

  2. Colophon