Developing iOS Applications with Flex 4.5
Building iOS Applications with ActionScript
Publisher: O'Reilly Media
Released: August 2011
Pages: 134

Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components—including the accelerometer, GPS, camera, gallery, and multitouch display. This is an ideal resource for Flex developers of all levels.

  • Use Flash Builder 4.5 to create and debug a Flex Mobile project
  • Choose a layout option to determine which files Flash Builder autogenerates
  • Explore APIs that enable your app to interact with the camera, accelerometer, and GPS
  • Read and write text files, and create and write to an SQLite database
  • Interact with the browser, place calls, and create emails and text messages
  • Load content into your app with StageWebView
  • Design for iOS with specific UI elements while maintaining one code version for all mobile devices
  • Publish your app to an Apple iOS installer file with Flash Builder
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oreillyDeveloping iOS Applications with Flex 4.5
 
5.0

(based on 2 reviews)

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5.0

Lo que los desarrolladores necesitan.

By DGGONZALEZ

from Buenos Aires, Argentina

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    Comments about oreilly Developing iOS Applications with Flex 4.5:

    El libro que todo desarrollador de aplicaciones para Ios debería leer.
    El mercado de los dispositivos móviles se reparte tres grandes jugadores, Ios, Android y Windows Phone 7 cada uno de ellos con sus propios lenguajes de programación, sus propias herramientas de desarrollo y sus propias tiendas oficiales de instalación. De ahí la utilidad de un lenguaje de programación como el versátil Actionscript y un software tan potente como Flex 4.5 que facilitan enormemente la tarea del programador a la hora de portar su trabajo a los diferentes dispositovos.

    En este libro Rich Tretola, jefe de diseño de aplicaciones de Jones Inc, y autor de varios libros sobre otras herramientas de Adobe, nos introduce desde cero en el proceso de desarrollo de un programa para los dispositivos de Apple culminando en la publicación en la App Store.

    Como se aclara al principio en esta obra no se habla para nada de las herramientas oficiales de Apple, quienes quieran aprender a utilizarlas deberán buscar en alguno de los otros libros del fondo editorial de O'Reilly. Pero si el objetivo es aprovechar al máximo las posibilidades del Iphone/Ipad incluyendo el Gps, la cámara, el micrófono y la pantalla multitáctil encontrará todo lo qu enecesita.

    En definitiva un libro que Adobe debería incluir junto con Flex

    (1 of 1 customers found this review helpful)

     
    5.0

    Doesn't get any simpler than this

    By sandyboy55

    from St Louis, MO

    About Me Developer, Educator

    Verified Reviewer

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    • Concise
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      Comments about oreilly Developing iOS Applications with Flex 4.5:

      With iOS recently supporting deployment of Flex-based applications, it has increased the number of compelling reasons to do the same. Let's face it, Objective-C is hard to learn if you are a seasoned Java/Flex developer like me. There are countless tutorials on the web for mobile development using Flex for Android and iOS. This book is one of a kind in the sense that it provides a neat step-by-step way of mastering the fundamentals of developing a nice iOS application with Flex.

      This book stands out in the number of screenshots - there is virtually one on every page. The author has take great pains to explain each concept systematically. Chapter 1 starts off with the typical "Hello World" program which ends with simplifying the complex technique of importing the Apple key so you can develop and debug your precious iOS application. Chapter 2 talks about the different application layouts. Progressively the author goes on to talk about configuration settings, APIs, File System, interacting with the OS, and designing for iOS. The last chapter elaborates the process of publishing your spectacular iOS application to the App Store.

      In my opinion, no book has made it as easy as this. The author has provided all the sample codes in a zip file on a website so you can save precious time typing out the code.

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