Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.
You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.
Learn cutting-edge techniques for interaction design from leading artists and designers
Let users provide input through buttons, dials, and other physical controls
Produce graphics and animation, including 3D images with OpenGL
Use sounds to interact with users by providing feedback, input, or an element they can control
Work with motors, servos, and appliances to provide physical feedback
Turn a user’s gestures and movements into meaningful input, using Open CV
Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July 2009). He's interested in designing humane objectsand services for the intersection of public spaces, technology, andmicro-computing, and exploring how people can participate in theirphysical and virtual communities.
The animals on the cover of Programming Interactivity, Second Edition, are guinea fowl (family Phasianidae, subfamily Numindinae). Sometimes known as guinea hens, wild guinea fowl originally hail from western Africa. Featherless heads with black crests and dark gray or deep blue plumage distinguish guinea fowl from other birds.Domesticated guinea fowl (descended from Numida meleagris) make popular additions to farms, as farmers value the birds for their ability to control insects (guinea fowl dine on insects, leafy greens, and seeds). Farmers and other guinea fowl owners also appreciate the birds' paranoid features; guinea fowl will cry out at provocations as slight as the bark of a dog, the beep of a horn, or a stranger's footsteps.Their distinctive cries provide an easy way to distinguish the gender of the birds. While females and males both make a piercing "ah, ah, ah" sound when provoked, only the female can produce a two-syllable call that sounds as if she is saying "come back, come back, come back" or "buckwheat, buckwheat, buckwheat."Gourmands prize cooked guinea fowl for their lean, tender flesh, which possesses a less gamy flavor than pheasant, while others say the prepared bird tastes like chicken (and also a little bit like turkey).The cover image is from The Riverside Natural History. The cover font is Adobe ITC Garamond. The text font is Linotype Birka; the heading font is Adobe Myriad Condensed; and the code font is LucasFont's TheSansMonoCondensed.
Comments about oreilly Programming Interactivity, 2nd Edition:
Programming Interactivity is a great resource for those interested in getting started building interactive systems. It focuses mainly on three technologies to accomplish this: Arduino, Processing and openFrameworks.
Since this book is mainly for people who are not familiar with interactive systems (but are interested in getting started) it has to cover lots of ground, from introducing basic programming concepts all the way to advanced topics like how to implement your own shaders or how to implement your own motion/gesture recognition.
I read some reviews of the 1st edition by people complaining that there was no use in explaining basic programming concepts in this book like control statements or class inheritance. I know that if I gave this book to my brother who is a musician interested in building systems that interact with music, or my neighbor who is a middle school student who would love to learn how to build simple interactive systems, they would definitely need those chapters. So, I don't think it harms to include them. If you are already experienced in those topics, just skip them. The book has more than 650 pages with lots of topics, so I am sure you will find useful knowledge anyway.
When explaining the different tools/technologies, I like the approach that the author used. He includes: - An overview/explanation of what it is - Info on how to install it and getting it running - Interviews with people involved in creating the tool, so you get insight on the reasoning behind it. - Practical examples with code. - Pointers to resources for additional learning.
So, as I said, I think this is a great resource to get started on designing and building interactive systems. If you already experienced in this field, I don't think that this will be the book that will take you "one step further", but if it is a field in which you are just getting into, I think this will be an invaluable resource.
Note: I am a member of the press and was given this book by O'Reilly for review. While that doesn't influence my review, I am required to disclose it.
Bottom Line Yes, I would recommend this to a friend