Books & Videos

Table of Contents

  1. Chapter 1 Introducing Interaction Design

    1. What This Book Is For

    2. Programming for Interactivity

    3. Design and Interaction

    4. Art and Interaction

    5. Data Exchange and Exploration

    6. Working Process

  2. Chapter 2 Programming Basics

    1. Why You’ll Read This Chapter More Than Once

    2. The Nature of Code

    3. Variables

    4. Control Statements

    5. Functions

    6. Objects and Properties

    7. Scope

    8. Review

  3. Chapter 3 Processing

    1. Downloading and Installing Processing

    2. Exploring the Processing IDE

    3. The Basics of a Processing Application

    4. The Basics of Drawing with Processing

    5. Capturing Simple User Interaction

    6. Importing Libraries

    7. Loading External Data into Processing

    8. Running and Debugging Applications

    9. Exporting Processing Applications

    10. Conclusion

    11. Review

  4. Chapter 4 Arduino

    1. Starting with Arduino

    2. Touring an Arduino Board

    3. Touring the Arduino IDE

    4. The Basics of an Arduino Application

    5. Features of the Arduino Language

    6. How to Connect Things to Your Board

    7. Hello World

    8. Debugging Your Application

    9. Importing Libraries

    10. Running Your Code

    11. Review

  5. Chapter 5 Programming Revisited

    1. Object-Oriented Programming

    2. Classes

    3. Public and Private Properties

    4. Inheritance

    5. Processing: Classes and Files

    6. C++: Classes and Files

    7. Pointers and References

    8. Review

  6. Chapter 6 openFrameworks

    1. Your IDE and Computer

    2. Taking Another Quick Tour of C++

    3. Getting Started with oF

    4. Touring an oF Application

    5. Creating “Hello, World”

    6. Drawing in 2-D

    7. Displaying Video Files and Images

    8. Compiling an oF Program

    9. Debugging an oF Application

    10. Importing Libraries

    11. Review

  7. Chapter 7 Physical Input

    1. Interacting with Physical Controls

    2. Thinking About Kinetics

    3. Getting Gear for This Chapter

    4. Controlling Controls

    5. Turning Knobs

    6. Using Lights

    7. Detecting Touch and Vibration

    8. Detecting Proximity

    9. Detecting Motion

    10. Reading Distance

    11. Understanding Binary Numbers

    12. Communicating with Other Applications

    13. Sending Messages from the Arduino

    14. Detecting Forces and Tilt

    15. Introducing I2C

    16. What’s Next

    17. Review

  8. Chapter 8 Programming Graphics

    1. The Screen and Graphics

    2. Seeing Is Thinking, Looking Is Reading

    3. Math, Graphics, and Coordinate Systems

    4. Drawing Strategies

    5. Transformation Matrices

    6. Creating Motion

    7. Using Vectors

    8. Using Graphical Controls

    9. Importing and Exporting Graphics

    10. What’s Next

    11. Review

  9. Chapter 9 Bitmaps and Pixels

    1. Using Pixels As Data

    2. Using Pixels and Bitmaps As Input

    3. Providing Feedback with Bitmaps

    4. Looping Through Pixels

    5. Manipulating Bitmaps

    6. Analyzing Bitmaps in oF

    7. Using Edge Detection

    8. Using Pixel Data

    9. Using Textures

    10. Saving a Bitmap

    11. What’s Next

    12. Review

  10. Chapter 10 Sound and Audio

    1. Sound As Feedback

    2. Sound and Interaction

    3. How Sound Works on a Computer

    4. Audio in Processing

    5. Sound in openFrameworks

    6. openFrameworks and the FMOD Ex Library

    7. Maximilian

    8. Physical Manipulation of Sound with Arduino

    9. A Quick Note on PWM

    10. Creating Interactions with Sound

    11. Further Resources

    12. Review

  11. Chapter 11 Arduino and Feedback

    1. Using Motors

    2. Smart Feedback

    3. Using Servos

    4. Using Household Currents

    5. Working with Appliances

    6. Introducing the LilyPad Board

    7. Using Vibration

    8. Using an LED Matrix

    9. Using the SPI Protocol

    10. Serial LED Matrix

    11. Using LCDs

    12. Using Solenoids for Movement

    13. What’s Next

    14. Review

  12. Chapter 12 Protocols and Communication

    1. Communicating over Networks

    2. Using XML

    3. Understanding Networks and the Internet

    4. Handling Network Communication in Processing

    5. Understanding Protocols in Networking

    6. Using the ofxNetwork Add-on

    7. Creating Networks with the Arduino

    8. Wireless Internet on the Arduino

    9. Communicating with Bluetooth

    10. Communicating Using MIDI

    11. Review

  13. Chapter 13 Graphics and OpenGL

    1. What Does 3-D Have to Do with Interaction?

    2. Understanding 3-D

    3. What Is OpenGL?

    4. Working with 3-D in Processing

    5. Making Custom Shapes in Processing

    6. Using Coordinates and Transforms in Processing

    7. 3-D in openFrameworks

    8. Lighting in OpenGL

    9. Blending Modes in OpenGL

    10. Creating 3-D Objects in oF

    11. Using Textures and Shading in Processing

    12. Using Another Way of Shading

    13. Using ofShader

    14. Using Shaders in Processing

    15. What to Do Next

    16. Review

  14. Chapter 14 Motion and Gestures

    1. Computer Vision

    2. OpenCV

    3. Using Blobs and Tracking

    4. Detecting Features with oF

    5. Using OpenCV in Processing

    6. Feature Tracking in Processing

    7. Using Blob Tracking with Physics

    8. Exploring Further in OpenCV

    9. Detecting Gestures

    10. Capturing iOS gestures with oF

    11. Touch with oF

    12. What’s Next

    13. Using the Microsoft Kinect

    14. Review

  15. Chapter 15 Movement and Location

    1. Using Movement As and In Interaction

    2. Using Software-Based Serial Ports

    3. Understanding and Using GPS

    4. Storing Data

    5. Logging GPS Data to an Arduino

    6. Sending GPS Data

    7. Getting Location on a Mobile Device

    8. What to Do Next

    9. Review

  16. Chapter 16 Spaces and Environments

    1. Using Architecture and Space

    2. Sensing Environmental Data

    3. Using an XBee with Arduino

    4. Placing Objects in 2-D

    5. Using the X10 Protocol

    6. Setting Up an RFID Sensor

    7. Reading Heat and Humidity

    8. Determine Position of an Object

    9. What’s Next

    10. Review

  17. Chapter 17 Further Resources

    1. What’s Next?

    2. Bibliography

    3. Conclusion

  1. Colophon