Books & Videos

Table of Contents

  1. Chapter 1 Getting Started

    1. Introduction

    2. Installing the Integrated Development Environment (IDE)

    3. Setting Up the Arduino Board

    4. Using the Integrated Development Environment (IDE) to Prepare an Arduino Sketch

    5. Uploading and Running the Blink Sketch

    6. Creating and Saving a Sketch

    7. Using Arduino

  2. Chapter 2 Making the Sketch Do Your Bidding

    1. Introduction

    2. Structuring an Arduino Program

    3. Using Simple Primitive Types (Variables)

    4. Using Floating-Point Numbers

    5. Working with Groups of Values

    6. Using Arduino String Functionality

    7. Using C Character Strings

    8. Splitting Comma-Separated Text into Groups

    9. Converting a Number to a String

    10. Converting a String to a Number

    11. Structuring Your Code into Functional Blocks

    12. Returning More Than One Value from a Function

    13. Taking Actions Based on Conditions

    14. Repeating a Sequence of Statements

    15. Repeating Statements with a Counter

    16. Breaking Out of Loops

    17. Taking a Variety of Actions Based on a Single Variable

    18. Comparing Character and Numeric Values

    19. Comparing Strings

    20. Performing Logical Comparisons

    21. Performing Bitwise Operations

    22. Combining Operations and Assignment

  3. Chapter 3 Using Mathematical Operators

    1. Introduction

    2. Adding, Subtracting, Multiplying, and Dividing

    3. Incrementing and Decrementing Values

    4. Finding the Remainder After Dividing Two Values

    5. Determining the Absolute Value

    6. Constraining a Number to a Range of Values

    7. Finding the Minimum or Maximum of Some Values

    8. Raising a Number to a Power

    9. Taking the Square Root

    10. Rounding Floating-Point Numbers Up and Down

    11. Using Trigonometric Functions

    12. Generating Random Numbers

    13. Setting and Reading Bits

    14. Shifting Bits

    15. Extracting High and Low Bytes in an int or long

    16. Forming an int or long from High and Low Bytes

  4. Chapter 4 Serial Communications

    1. Introduction

    2. Sending Debug Information from Arduino to Your Computer

    3. Sending Formatted Text and Numeric Data from Arduino

    4. Receiving Serial Data in Arduino

    5. Sending Multiple Text Fields from Arduino in a Single Message

    6. Receiving Multiple Text Fields in a Single Message in Arduino

    7. Sending Binary Data from Arduino

    8. Receiving Binary Data from Arduino on a Computer

    9. Sending Binary Values from Processing to Arduino

    10. Sending the Value of Multiple Arduino Pins

    11. How to Move the Mouse Cursor on a PC or Mac

    12. Controlling Google Earth Using Arduino

    13. Logging Arduino Data to a File on Your Computer

    14. Sending Data to Two Serial Devices at the Same Time

    15. Receiving Serial Data from Two Devices at the Same Time

    16. Setting Up Processing on Your Computer to Send and Receive Serial Data

  5. Chapter 5 Simple Digital and Analog Input

    1. Introduction

    2. Using a Switch

    3. Using a Switch Without External Resistors

    4. Reliably Detecting the Closing of a Switch

    5. Determining How Long a Switch Is Pressed

    6. Reading a Keypad

    7. Reading Analog Values

    8. Changing the Range of Values

    9. Reading More Than Six Analog Inputs

    10. Displaying Voltages Up to 5V

    11. Responding to Changes in Voltage

    12. Measuring Voltages More Than 5V (Voltage Dividers)

  6. Chapter 6 Getting Input from Sensors

    1. Introduction

    2. Detecting Movement

    3. Detecting Light

    4. Detecting Motion (Integrating Passive Infrared Detectors)

    5. Measuring Distance

    6. Measuring Distance Accurately

    7. Detecting Vibration

    8. Detecting Sound

    9. Measuring Temperature

    10. Reading RFID Tags

    11. Tracking Rotary Movement

    12. Tracking the Movement of More Than One Rotary Encoder

    13. Tracking Rotary Movement in a Busy Sketch

    14. Using a Mouse

    15. Getting Location from a GPS

    16. Detecting Rotation Using a Gyroscope

    17. Detecting Direction

    18. Getting Input from a Game Control Pad (PlayStation)

    19. Reading Acceleration

  7. Chapter 7 Visual Output

    1. Introduction

    2. Connecting and Using LEDs

    3. Adjusting the Brightness of an LED

    4. Driving High-Power LEDs

    5. Adjusting the Color of an LED

    6. Sequencing Multiple LEDs: Creating a Bar Graph

    7. Sequencing Multiple LEDs: Making a Chase Sequence (Knight Rider)

    8. Controlling an LED Matrix Using Multiplexing

    9. Displaying Images on an LED Matrix

    10. Controlling a Matrix of LEDs: Charlieplexing

    11. Driving a 7-Segment LED Display

    12. Driving Multidigit, 7-Segment LED Displays: Multiplexing

    13. Driving Multidigit, 7-Segment LED Displays Using MAX7221 Shift Registers

    14. Controlling an Array of LEDs by Using MAX72xx Shift Registers

    15. Increasing the Number of Analog Outputs Using PWM Extender Chips (TLC5940)

    16. Using an Analog Panel Meter as a Display

  8. Chapter 8 Physical Output

    1. Introduction

    2. Controlling the Position of a Servo

    3. Controlling One or Two Servos with a Potentiometer or Sensor

    4. Controlling the Speed of Continuous Rotation Servos

    5. Controlling Servos Using Computer Commands

    6. Driving a Brushless Motor (Using a Hobby Speed Controller)

    7. Controlling Solenoids and Relays

    8. Making an Object Vibrate

    9. Driving a Brushed Motor Using a Transistor

    10. Controlling the Direction of a Brushed Motor with an H-Bridge

    11. Controlling the Direction and Speed of a Brushed Motor with an H-Bridge

    12. Using Sensors to Control the Direction and Speed of Brushed Motors (L293 H-Bridge)

    13. Driving a Bipolar Stepper Motor

    14. Driving a Bipolar Stepper Motor (Using the EasyDriver Board)

    15. Driving a Unipolar Stepper Motor (ULN2003A)

  9. Chapter 9 Audio Output

    1. Introduction

    2. Playing Tones

    3. Playing a Simple Melody

    4. Generating More Than One Simultaneous Tone

    5. Generating Audio Tones and Fading an LED

    6. Playing a WAV File

    7. Controlling MIDI

    8. Making an Audio Synthesizer

  10. Chapter 10 Remotely Controlling External Devices

    1. Introduction

    2. Responding to an Infrared Remote Control

    3. Decoding Infrared Remote Control Signals

    4. Imitating Remote Control Signals

    5. Controlling a Digital Camera

    6. Controlling AC Devices by Hacking a Remote-Controlled Switch

  11. Chapter 11 Using Displays

    1. Introduction

    2. Connecting and Using a Text LCD Display

    3. Formatting Text

    4. Turning the Cursor and Display On or Off

    5. Scrolling Text

    6. Displaying Special Symbols

    7. Creating Custom Characters

    8. Displaying Symbols Larger Than a Single Character

    9. Displaying Pixels Smaller Than a Single Character

    10. Connecting and Using a Graphical LCD Display

    11. Creating Bitmaps for Use with a Graphical Display

    12. Displaying Text on a TV

  12. Chapter 12 Using Time and Dates

    1. Introduction

    2. Creating Delays

    3. Using millis to Determine Duration

    4. More Precisely Measuring the Duration of a Pulse

    5. Using Arduino as a Clock

    6. Creating an Alarm to Periodically Call a Function

    7. Using a Real-Time Clock

  13. Chapter 13 Communicating Using I2C and SPI

    1. Introduction

    2. Controlling an RGB LED Using the BlinkM Module

    3. Using the Wii Nunchuck Accelerometer

    4. Interfacing to an External Real-Time Clock

    5. Adding External EEPROM Memory

    6. Reading Temperature with a Digital Thermometer

    7. Driving Four 7-Segment LEDs Using Only Two Wires

    8. Integrating an I2C Port Expander

    9. Driving Multidigit, 7-Segment Displays Using SPI

    10. Communicating Between Two or More Arduino Boards

  14. Chapter 14 Wireless Communication

    1. Introduction

    2. Sending Messages Using Low-Cost Wireless Modules

    3. Connecting Arduino to a ZigBee or 802.15.4 Network

    4. Sending a Message to a Particular XBee

    5. Sending Sensor Data Between XBees

    6. Activating an Actuator Connected to an XBee

    7. Sending Messages Using Low-Cost Transceivers

    8. Communicating with Bluetooth Devices

  15. Chapter 15 Ethernet and Networking

    1. Introduction

    2. Setting Up the Ethernet Shield

    3. Obtaining Your IP Address Automatically

    4. Resolving Hostnames to IP Addresses (DNS)

    5. Requesting Data from a Web Server

    6. Requesting Data from a Web Server Using XML

    7. Setting Up an Arduino to Be a Web Server

    8. Handling Incoming Web Requests

    9. Handling Incoming Requests for Specific Pages

    10. Using HTML to Format Web Server Responses

    11. Serving Web Pages Using Forms (POST)

    12. Serving Web Pages Containing Large Amounts of Data

    13. Sending Twitter Messages

    14. Sending and Receiving Simple Messages (UDP)

    15. Getting the Time from an Internet Time Server

    16. Monitoring Pachube Feeds

    17. Sending Information to Pachube

  16. Chapter 16 Using, Modifying, and Creating Libraries

    1. Introduction

    2. Using the Built-in Libraries

    3. Installing Third-Party Libraries

    4. Modifying a Library

    5. Creating Your Own Library

    6. Creating a Library That Uses Other Libraries

    7. Updating Third-Party Libraries for Arduino 1.0

  17. Chapter 17 Advanced Coding and Memory Handling

    1. Introduction

    2. Understanding the Arduino Build Process

    3. Determining the Amount of Free and Used RAM

    4. Storing and Retrieving Numeric Values in Program Memory

    5. Storing and Retrieving Strings in Program Memory

    6. Using #define and const Instead of Integers

    7. Using Conditional Compilations

  18. Chapter 18 Using the Controller Chip Hardware

    1. Introduction

    2. Storing Data in Permanent EEPROM Memory

    3. Using Hardware Interrupts

    4. Setting Timer Duration

    5. Setting Timer Pulse Width and Duration

    6. Creating a Pulse Generator

    7. Changing a Timer’s PWM Frequency

    8. Counting Pulses

    9. Measuring Pulses More Accurately

    10. Measuring Analog Values Quickly

    11. Reducing Battery Drain

    12. Setting Digital Pins Quickly

    13. Uploading Sketches Using a Programmer

    14. Replacing the Arduino Bootloader

    15. Reprogram the Uno to Emulate a Native USB device

  1. Appendix Electronic Components

    1. Capacitor

    2. Diode

    3. Integrated Circuit

    4. Keypad

    5. LED

    6. Motor (DC)

    7. Optocoupler

    8. Photocell (Photoresistor)

    9. Piezo

    10. Pot (Potentiometer)

    11. Relay

    12. Resistor

    13. Solenoid

    14. Speaker

    15. Stepper Motor

    16. Switch

    17. Transistor

    18. See Also

  2. Appendix Using Schematic Diagrams and Data Sheets

    1. How to Read a Data Sheet

    2. Choosing and Using Transistors for Switching

  3. Appendix Building and Connecting the Circuit

    1. Using a Breadboard

    2. Connecting and Using External Power Supplies and Batteries

    3. Using Capacitors for Decoupling

    4. Using Snubber Diodes with Inductive Loads

    5. Working with AC Line Voltages

  4. Appendix Tips on Troubleshooting Software Problems

    1. Code That Won’t Compile

    2. Code That Compiles but Does Not Work as Expected

  5. Appendix Tips on Troubleshooting Hardware Problems

    1. Still Stuck?

  6. Appendix Digital and Analog Pins

  7. Appendix ASCII and Extended Character Sets

  8. Appendix Migrating to Arduino 1.0

    1. Migrating Print Statements

    2. Migrating Wire (I2C) Statements

    3. Migrating Ethernet Statements

    4. Migrating Libraries

    5. New Stream Parsing Functions

  9. Colophon