Books & Videos

Table of Contents

  1. Chapter 1 Shader 101

    1. Why Should XAML Developers Learn HLSL?

    2. The Tale of the Shader

    3. HLSL and DirectX

    4. Understanding the Graphics Pipeline

    5. XAML and Shaders

    6. Summary

  2. Chapter 2 Getting Started

    1. Setting Up Your Development Computer

    2. Choosing a Shader Compiler

    3. Other Tools to Consider

    4. A First Shader Project

    5. Custom Shader

    6. Summary

  3. Chapter 3 Commonplace Pixel Shaders

    1. A Word About Pseudocode

    2. Color Modification

    3. Distortion and Displacement

    4. Blurs

    5. Generative Effects

    6. Multiple Inputs

    7. Sampler Transition

    8. Texture Map

    9. Color Combination

    10. Practical Uses for Shader Effects

    11. Summary

  4. Chapter 4 How WPF and Silverlight Use Shaders

    1. Framework Effects

    2. Nested Effects

    3. Expression Blend Effects

    4. Custom Effects

    5. Summary

  5. Chapter 5 Using Expression Blend and Visual Studio with Shaders

    1. Creating a Project

    2. Visual Studio Editor

    3. Using Custom Effects in Blend

    4. Transition Effects in Blend

    5. Summary

  6. Chapter 6 Using the Shazzam Shader Editor

    1. UI Tour

    2. Create a Custom Shader

    3. Summary

  7. Chapter 7 HLSL in Detail

    1. Parallel Processing in Shaders

    2. The Relationship Between DirectX and the GPU

    3. Understanding Registers

    4. Basic Structure of an HLSL Program

    5. Type Casting

    6. Shader Inputs

    7. Other Code Constructs

    8. Built-in Functions

    9. Summary

  8. Chapter 8 The Zen of Shader Programming

    1. Zen of Pixel Programming

    2. Colors

    3. Summary

  1. Appendix Resources

    1. Books

    2. Programming

    3. Premultiplied Alpha Blending

    4. Convolution

    5. Noise

    6. Tools

  2. Appendix Shazzam Settings