Introducing Starling
Building GPU Accelerated Applications
Publisher: O'Reilly Media
Released: January 2012
Pages: 120
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oreilly Introducing Starling
 
4.0

(based on 2 reviews)

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(3 of 3 customers found this review helpful)

 
4.0

The milestone to start with Starling

By luca mezzalira

from Padova - Italy

About Me Developer

Verified Reviewer

Pros

  • Concise
  • Easy to understand
  • Helpful examples

Cons

    Best Uses

    • Intermediate
    • Novice

    Comments about oreilly Introducing Starling:

    This book is for any Flash Platform developer that is looking to create next generation of mobile and desktop apps (or games).
    It's a book so practical that introduce you to the Starling framework, explaining how it works with simple examples of code that you can put in practice in a while.
    Thibault guides you showing each object presents in this framework, that is an abstraction of Stage3D API introduced with Flash Player 11 and AIR 3.
    With Starling you can aim better performance in your 2D applications thankfully the GPU acceleration added on Stage3D, with this book you can discover what there is behind and starting to develop with it.

    (2 of 3 customers found this review helpful)

     
    4.0

    Great intro to Starling, but not perfect

    By craiggrummitt

    from Melbourne, Australia

    About Me Developer

    Verified Reviewer

    Pros

    • Easy to understand
    • Helpful examples

    Cons

    • Too many errors

    Best Uses

    • Expert

    Comments about oreilly Introducing Starling:

    A great introduction to Starling, well structured, well explained and contains comprehensive examples.

    The only major drawback is there are obvious editorial issues in the text and bugs/errors in the code examples.

    But - it's free, so I'm not complaining. It's an invaluable read if you're interested in this new framework.

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