Books & Videos

Table of Contents

  1. The Context Problem

    1. Chapter 1 Everything, Yet Something

      1. Birds in Trees, Words in Books
      2. Scenario: Andrew Goes to the Airport
      3. Breaking It Down
    2. Chapter 2 A Growing Challenge

      1. Early Disruptions
      2. The Role of the Web
      3. Case Study: Facebook Beacon
    3. Chapter 3 Environments, Elements, and Information

      1. A Wall and a Field
      2. A Conventional Definition of Context
      3. A New, Working Definition of Context
      4. Modes of Information
      5. Starting from the Bottom
  2. Physical Information

    1. Chapter 4 Perception, Cognition, and Affordance

      1. Information of a Different Sort
      2. A Mainstream View of Cognition
      3. Embodied Cognition: An Alternative View
      4. Action and the Perceptual System
      5. Information Pickup
      6. Affordance
      7. Directly Perceived versus Indirectly Meaningful
      8. Soft Assembly
      9. “Satisficing”
      10. Umwelts
    2. Chapter 5 Attention, Control, and Learning

      1. A Spectrum of Conscious Attention
      2. Environmental Control
      3. Memory, and Learning the Environment
      4. What Does All This Mean for Design?
    3. Chapter 6 The Elements of the Environment

      1. Invariants
      2. The Principle of Nesting
      3. Surface, Substance, Medium
      4. Objects
      5. Layout
      6. Events
      7. Place
    4. Chapter 7 What Humans Make

      1. The Built Environment
      2. The Social Environment
      3. Meaning, Culture, and “Product”
  3. Semantic Information

    1. Chapter 8 How Language Works

      1. Looking at Language
      2. Signs: Icons, Indexes, and Symbols
      3. The Superpowers of Symbols
      4. Signification Conflation
      5. Language Is Contextual
    2. Chapter 9 Language as Infrastructure

      1. Language and the Body
      2. Structure of Speech
      3. The Role of Metaphor
      4. Visual Information
      5. Semantic Function
      6. Tools for Understanding
      7. Semantic Architecture
    3. Chapter 10 The Written Word

      1. The Origins of Writing
      2. What Writing Does
      3. The Structure of Writing
      4. Rules and Systems
    4. Chapter 11 Making Things Make Sense

      1. Language and “Sensemaking”
      2. Physical and Semantic Intersections
      3. Physical and Semantic Confusion
      4. Ducks, Rabbits, and Calendars
  4. Digital Information

    1. Chapter 12 Digital Cognition and Agency

      1. Shannon’s Logic
      2. Digital Learning and Agency
      3. Everyday Digital Agents
      4. Ontologies
    2. Chapter 13 Digital Interaction

      1. Interfaces and Humans
      2. Semantic Function of Simulated Objects
      3. Modes and Meaning
    3. Chapter 14 Digital Environment

      1. Variant Modes and Digital Places
      2. Foraging for Information
      3. Inhabiting Two Worlds at Once
      4. Ambient Agents
  5. The Maps We Live In

    1. Chapter 15 Information as Architecture

      1. Contemplating “Cyberspace”
      2. Architecture + Information
      3. Expansive IA
      4. About Definitions
    2. Chapter 16 Mapping and Placemaking

      1. Maps and Territory
      2. What Makes Places
      3. Railroads, Chickens, and Captain Vancouver
      4. Organizational Maps
    3. Chapter 17 Virtual and Ambient Places

      1. Of Dungeons and Quakes
      2. The Porous Nature of Cyberplaces
      3. Augmented and Blended Places
      4. The Map That Makes Itself
      5. Metamaps and Compasses
    4. Chapter 18 The Social Map

      1. Conversation
      2. Social Architectures
      3. “Proxemics” as a Structural Model
      4. Identity
      5. Collisions and Fronts
      6. The Ontology of Self
      7. Networked Publics
  6. Composing Context

    1. Chapter 19 Arrangement and Substance

      1. Composition in Other Disciplines
      2. Qualities of Composition
      3. Something to Walk On
    2. Chapter 20 The Materials of Semantic Function

      1. Elements
      2. Labels and Ontology
      3. Relationships and Taxonomy
      4. Rules and Choreography
      5. The Organization as Medium
    3. Chapter 21 Narratives and Situations

      1. People Make Sense Through Stories
      2. Intentions and Intersections
      3. The Tales Organizations Tell
      4. Situations over Goals
    4. Chapter 22 Models and Making

      1. A Fresh Look at Our Methods
      2. Observing Context
      3. Perspectives and Journeys
      4. Structures for Tacit Satisficing
      5. Blueprints, Floor Plans, Bubbles, and Blobs
  1. Appendix Coda

  2. Appendix About the Author

  3. Appendix Understanding Context