Books & Videos

Table of Contents

  1. Chapter 1 Fundamentals

    1. A Brief History of Audio on the Web

    2. Games and Interactivity

    3. The Audio Context

    4. Initializing an Audio Context

    5. Types of Web Audio Nodes

    6. Connecting the Audio Graph

    7. Power of Modular Routing

    8. Loading and Playing Sounds

    9. Putting It All Together

  2. Chapter 2 Perfect Timing and Latency

    1. Timing Model

    2. Precise Playback and Resume

    3. Scheduling Precise Rhythms

    4. Changing Audio Parameters

    5. Gradually Varying Audio Parameters

    6. Custom Timing Curves

  3. Chapter 3 Volume and Loudness

    1. Equal Power Crossfading

    2. Using Meters to Detect and Prevent Clipping

    3. Dynamics Compression

  4. Chapter 4 Pitch and the Frequency Domain

    1. Pitch and playbackRate

    2. Multiple Sounds with Variations

    3. Oscillator-Based Direct Sound Synthesis

  5. Chapter 5 Analysis and Visualization

    1. Frequency Analysis

    2. Animating with requestAnimationFrame

    3. Visualizing Sound

  6. Chapter 6 Advanced Topics

    1. Adding Effects via Filters

    2. Procedurally Generated Sound

    3. Room Effects

    4. Spatialized Sound

    5. Audio Processing with JavaScript

  7. Chapter 7 Integrating with Other Technologies

    1. Setting Up Background Music with the <audio> Tag

    2. Live Audio Input

    3. Page Visibility and Audio Playback

  8. Chapter 8 Conclusion

  1. Appendix Deprecation Notes

  2. Appendix Glossary

  3. Colophon