Books & Videos

Table of Contents

  1. Language

    1. Chapter 1 Naming Conventions

      1. Class Names
      2. Interface Names
      3. Method Names
      4. Instance and Static Variable Names
      5. Parameter and Local Variable Names
      6. Generic Type Parameter Names
      7. Constant Names
      8. Enumeration Names
      9. Package Names
      10. Acronyms
    2. Chapter 2 Lexical Elements

      1. Unicode and ASCII
      2. Comments
      3. Keywords
      4. Identifiers
      5. Separators
      6. Operators
      7. Literals
      8. Escape Sequences
      9. Unicode Currency Symbols
    3. Chapter 3 Fundamental Types

      1. Primitive Types
      2. Literals for Primitive Types
      3. Floating-Point Entities
      4. Numeric Promotion of Primitive Types
      5. Wrapper Classes
      6. Autoboxing and Unboxing
    4. Chapter 4 Reference Types

      1. Comparing Reference Types to Primitive Types
      2. Default Values
      3. Conversion of Reference Types
      4. Converting Between Primitives and Reference Types
      5. Passing Reference Types into Methods
      6. Comparing Reference Types
      7. Copying Reference Types
      8. Memory Allocation and Garbage Collection of Reference Types
    5. Chapter 5 Object-Oriented Programming

      1. Classes and Objects
      2. Variable-Length Argument Lists
      3. Abstract Classes and Abstract Methods
      4. Static Data Members, Static Methods, Static Constants, and Static Initializers
      5. Interfaces
      6. Enumerations
      7. Annotation Types
    6. Chapter 6 Statements and Blocks

      1. Expression Statements
      2. Empty Statement
      3. Blocks
      4. Conditional Statements
      5. Iteration Statements
      6. Transfer of Control
      7. Synchronized Statement
      8. Assert Statement
      9. Exception Handling Statements
    7. Chapter 7 Exception Handling

      1. The Exception Hierarchy
      2. Checked/Unchecked Exceptions and Errors
      3. Common Checked/Unchecked Exceptions and Errors
      4. Exception Handling Keywords
      5. The Exception Handling Process
      6. Defining Your Own Exception Class
      7. Printing Information About Exceptions
    8. Chapter 8 Java Modifiers

      1. Access Modifiers
      2. Other (Nonaccess) Modifiers
  2. Platform

    1. Chapter 9 Java Platform, SE

      1. Common Java SE API Libraries
    2. Chapter 10 Development Basics

      1. Java Runtime Environment
      2. Java Development Kit
      3. Java Program Structure
      4. Command-Line Tools
      5. Classpath
    3. Chapter 11 Memory Management

      1. Garbage Collectors
      2. Memory Management Tools
      3. Command-Line Options
      4. Resizing the JVM Heap
      5. Interfacing with the GC
    4. Chapter 12 Basic Input and Output

      1. Standard Streams in, out, and err
      2. Class Hierarchy for Basic Input and Output
      3. File Reading and Writing
      4. Socket Reading and Writing
      5. Serialization
      6. Zipping and Unzipping Files
      7. File and Directory Handling
    5. Chapter 13 NIO 2.0 Quicklook

      1. The Path Interface
      2. The Files Class
      3. Additional Features
    6. Chapter 14 Concurrency

      1. Creating Threads
      2. Thread States
      3. Thread Priorities
      4. Common Methods
      5. Synchronization
      6. Concurrent Utilities
    7. Chapter 15 Java Collections Framework

      1. The Collection Interface
      2. Implementations
      3. Collection Framework Methods
      4. Collections Class Algorithms
      5. Algorithm Efficiencies
      6. Comparator Interface
    8. Chapter 16 Generics Framework

      1. Generic Classes and Interfaces
      2. Constructors with Generics
      3. Substitution Principle
      4. Type Parameters, Wildcards, and Bounds
      5. The Get and Put Principle
      6. Generic Specialization
      7. Generic Methods in Raw Types
    9. Chapter 17 The Java Scripting API

      1. Scripting Languages
      2. Script Engine Implementations
      3. Setting Up Scripting Languages and Engines
  3. Appendixes

    1. Appendix Third-Party Tools

      1. Development, CM, and Test Tools
      2. Libraries
      3. Integrated Development Environments
      4. Web Application Platforms
      5. Scripting Languages (JSR-223 compatible)
    2. Appendix UML Basics

      1. Class Diagrams
      2. Object Diagrams
      3. Graphical Icon Representation
      4. Connectors
      5. Multiplicity Indicators
      6. Role Names
      7. Class Relationships
      8. Sequence Diagrams