Books & Videos

Table of Contents

  1. Chapter 1 Why Go Native?

    1. The Pros and Cons

    2. The Release Cycle

    3. Build It and They Will Come

  2. Chapter 2 Becoming a Developer

    1. Registering as an iOS Developer

    2. Enrolling in the iOS Developer Program

    3. The Mac Developer Program

    4. Installing the iOS SDK

    5. Preparing Your iOS Device

  3. Chapter 3 Your First iOS App

    1. Objective-C Basics

    2. Creating a Project

  4. Chapter 4 Coding in Objective-C

    1. Declaring and Defining Classes

    2. Memory Management

    3. Fundamental iOS Design Patterns

    4. Conclusion

  5. Chapter 5 Table View-Based Applications

    1. Creating the Project

    2. Creating a Table View

    3. Populating the Table View

    4. Building a Model

    5. Connecting the Controller to the Model

    6. Adding Navigation Controls to the Application

    7. Adding a City View

    8. Edit Mode

  6. Chapter 6 Other View Controllers

    1. Utility Applications

    2. Tab Bar Applications

    3. Combining View Controllers

    4. Modal View Controllers

    5. The Image Picker View Controller

    6. Master-Detail Applications

    7. Popover Controllers

  7. Chapter 7 Connecting to the Network

    1. Detecting Network Status

    2. Embedding a Web Browser in Your App

    3. Sending Email

    4. Getting Data from the Internet

  8. Chapter 8 Handling Data

    1. Data Entry

    2. Parsing XML

    3. Parsing JSON

    4. Regular Expressions

    5. Storing Data

  9. Chapter 9 Using Sensors

    1. Hardware Support

    2. Setting Required Hardware Capabilities

    3. Differences Between iPhone and iPad

    4. Using the Camera

    5. The Core Motion Framework

    6. Accessing the Proximity Sensor

    7. Using Vibration

  10. Chapter 10 Geolocation and Mapping

    1. The Core Location Framework

    2. Location-Dependent Weather

    3. User Location and MapKit

    4. Annotating Maps

  11. Chapter 11 Introduction to iCloud

    1. How Can I Use iCloud?

    2. Using Key-Value Storage

    3. Wrapping Up

  12. Chapter 12 Integrating Your Application

    1. Application Preferences

    2. The Accounts Framework

    3. The Social Framework

    4. Custom URL Schemes

    5. Media Playback

    6. Using the Address Book

    7. Sending Text Messages

  13. Chapter 13 Distributing Your Application

    1. Adding Missing Features

    2. Building and Signing

    3. Submitting to the App Store

    4. Reasons for Rejection

  14. Chapter 14 Going Further

    1. Cocoa and Objective-C

    2. Web Applications

    3. Core Data

    4. In-App Purchase

    5. Core Animation

    6. Game Kit

    7. Writing Games

    8. Look and Feel

    9. Hardware Accessories

  1. Index

  2. Colophon