Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework
Create 3D environments with multiple objects and complex interaction, using examples and supporting code
Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.
Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.
Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.
The animal on the cover of Programming 3D Applications with HTML5 and WebGL is a MacQueen’s bustard (Chlamydotis macqueenii), a large bird that ranges through the Middle East and southwestern Asia. It is named after General Thomas MacQueen, a 19th century British soldier who was stationed in India. MacQueen was a collector of natural history specimens and donated a bustard he had shot to the British Museum; the bird was named after him in 1832.
MacQueen's bustards live and breed in arid sandy areas, with a diet made up of seeds, plant shoots, and insects. While females are slightly smaller, the birds are generally about 2 feet in length, with an average wingspan of 55 inches. They have light brown plumage, black stripes on their necks, and white underbellies. The fluffy feathers on their head and neck are fanned out in mating displays—this species does not often vocalize. They nest in holes scraped in the ground, laying 2–4 eggs at a time.
This species (and a close relative, the Houbara bustard) are becoming rare, as they are a popular target for falconers and have been overhunted. Some Middle Eastern leaders, including the royal families of Saudi Arabia and the United Arab Emirates, have made conservation efforts in recent years, but the birds' status is still vulnerable.
The cover image is from Johnson’s Natural History.
Comments about oreilly Programming 3D Applications with HTML5 and WebGL:
I bought this book in the first place to get a good overview of what is out there readily available in HTML/WebGL without necessarily immediately starting to use the code. Having gone through the book I am convinced that it allows me to easily find more detailed knowledge if and when needed. Which is exactly how I think about a reference book.
Bottom Line Yes, I would recommend this to a friend