Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Jon Manning is a game designer and programmer who’s worked on all kinds of projects, ranging from iPad games for children to instant messaging clients. Jon is about to submit a PhD exploring the manipulation of online social networks.Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.
Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
No errata, many mistakes, some code doesn't work, but helpfu
About Me Developer
Easy to understand
Too many errors
Comments about oreilly iOS Game Development Cookbook:
There should be errata. Also it should be possible to download sample code. The whole point of buying a book is that I shouldn't have to turn to Stack Overflow to find out what is *wrong* with the code in this book. Still helpful but could be a lot better with some better attention to detail.