The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.
Stephen Anderson, PoetPainter, LLC
Lisa Caldwell, Brazen UX
Martin Charlier, Independent Design Consultant
Jeff Faneuff, Carbonite
Andy Goodman, Fjord US
Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
Bill Hartman, Essential Design
Steven Keating, MIT Media Lab, Mediated Matter Group
Brook Kennedy, Virginia Tech
Dirk Knemeyer, Involution Studios
Barry Kudrowitz, University of Minnesota
Gershom Kutliroff, Omek Studio at Intel
Michal Levin, Google
Matt Nish-Lapidus, Normative
Erin Rae Hoffer, Autodesk
Marco Righetto, SumAll
Juhan Sonin, Involution Studios
Scott Stropkay, Essential Design
Scott Sullivan, Adaptive Path
Hunter Whitney, Hunter Whitney and Associates, Inc.
Yaron Yanai, Omek Studio at Intel
Chapter 1 Designing for Emerging Technologies
A Call to Arms
Design for Disruption
Eight Design Tenets for Emerging Technology
Changing Design and Designing Change
Chapter 2 Intelligent Materials: Designing Material Behavior
Bits and Atoms
Emerging Frontiers in Additive Manufacturing
Dynamic Structures and Programmable Matter
Connecting the Dots: What Does Intelligent Matter Mean for Designers?
Chapter 3 Taking Control of Gesture Interaction
Reinventing the User Experience
A Case Study: Gesture Control
Chapter 4 Fashion with Function: Designing for Wearables
The Next Big Wave in Technology
The Wearables Market Segments
Wearables Are Not Alone
UX (and Human) Factors to Consider
Chapter 5 Learning and Thinking with Things
(Near) Future Technology
Timeless Design Principles?
Farther Out, a Malleable Future
Nothing New Under the Sun
Chapter 6 Designing for Collaborative Robotics
Designing Safety Systems for Robots
Testing Designs by Using Robotics Platforms
Future Challenges for Robots Helping People
Chapter 7 Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology
As the Principal of Involution Studios and one of the leaders of the firm’s emerging technologies practice, Jon has unique experience and access to the research and development driving technological advancement. As an experience design firm, Involution already engaged in significant projects with clients like AstraZeneca, 3M, Partners HealthCare, and the Personal Genome Project in designing research and genomics software, and cutting edge connected products.He writes for UXmatters, A List Apart, Digital Web, and contributed a chapter to Beautiful Data.
Comments about oreilly Designing for Emerging Technologies:
Designing for Emerging Technologies examines emerging technologies from a design perspective. This means it examines not how they function or how to implement them, but how can they impact individuals and society, what issues stand in the way of adoption, what opportunities they open up for designers, and what are some risks. It covers a variety of topics including 3D / additive printing, synthetic biology, IoT, robotics, visualization, and wearables.
You won't find in-depth discussions of any of these topics, but it is interesting to see how designers think about these technologies. Keep in mind I am not a designer (I am a process analyst), but I suspect the essays are interesting and approachable to nearly everyone with a technical background.
The writing ranges from the extremely practical to the obtuse, in that way you sometimes hear from designers. This may turn off some readers, but the tone can change fairly quickly. Most readers can read most chapters, but I did finding myself skipping a couple chapters (i.e. designing musical instruments).
Bottom Line Yes, I would recommend this to a friend