Learn how to use the HTML5 Canvas element and related HTML5 capabilities such as video and animation. This four-hour video shows you how to make the most of Canvas by demonstrating the use of compelling applications, including drawing programs and image filters.
Here are just some of the things students you’ll learn how to do:
Draw and erase graphics in a canvas
Draw and scale images
Filter and manipulate images
Use Canvas with other HTML5 elements
Introduction to the HTML5 canvas element24 minutes
Transformations, Gradients, and Patterns22 minutes
Compositing and Custom Components19 minutes
Implementing a Paint Application, Part 155 minutes
Implementing a Paint Application, Part 217 minutes
A long-time best-selling author, instructor, and speaker, David is the author of Core HTML5 Canvas, published by Prentice-Hall in 2012, and the upcoming Core HTML5 2D Game Development to be published in 2013. He is also the author of eight Java books, including one of the best-selling Java books of all time, Graphic Java, and the best-selling books on both Java component frameworks: Swing and JavaServer Faces (JSF). David writes regularly for IBM's developerworks online where his articles on JSF and HTML5 have collectively drawn more than one million page views. David is a polished presenter who is a three-time JavaOne Rock Star.
Comments about oreilly HTML5 Canvas for Developers:
I felt to point this out immediately since I've not found it on the O'Reilly page, but I believe that is really important to specify. Another thing that I'd like to point out is that (as it is easy to imagine, but not obvious) these videos only speak about 2D graphics in HTML (therefore there will no WebGL topics).After these two notes (that will not influence in any way my judgement about the videos), let's start talking about the videos.
David Geary starts very quickly without wasting any time and will not waste your time during the whole course of the presentation: the 4 hours and 12 minutes declared ion the O'Reilly page are all about HTML Canvas and well used.
A cool fact about these videos is that the speaker explains the vast majority of methods exposed by 2D HTML Canvas. Another cool fact is that David Geary is able to show and suggest a lot of real life (or hypothetical real life) use of the HTML Canvas, starting from his own slides that are created in HTML5, and this fact makes the presentation way more easier to follow since he has not the need to switch between multiple windows as sometimes happens to some speaker.
The price of 49.99$ is reasonable in my opinion for two reasons:
You will learns as much as you can learn from a book reading (and maybe more) You will only have to use 4.25 hours for it… and this is way less than what you would use for reading a book. Considering 250 words/page (the industry standard) and that the average person reads 300words/minute (source Forbes) this means that in 4.25 hours you can read (in average) 76500 words or 306 pages if you never stop! As you can imagine, I would suggest this book. Specifically I would suggest it to anyone has an HTML and JS knowledge and wants to keep up with the HTML5 innovations.
Disclaimer: I received a free copy of this video as part of the O'Reilly Blogger Program
Bottom Line Yes, I would recommend this to a friend