Books & Videos

Table of Contents

  1. Chapter 1 Mobile Games and Designing Mobile Games

  2. Chapter 2 Building Mobile Games with Unity

  3. Chapter 3 Graphics

  4. Chapter 4 Scripting in Unity

  5. Chapter 5 Physics, Sound, and Particles

  6. Chapter 6 Architecting the Game and Creating Assets

  7. Chapter 7 Input, Camera Control, and the Game Manager Script

  8. Chapter 8 Building Gameplay with Traps and Objectives

  9. Chapter 9 Backgrounds and Cameras

  10. Chapter 10 Traps, Particle Effects, Menus, and Audio

  11. Chapter 11 Input and Flight Control

  12. Chapter 12 Weapons and Targeting

  13. Chapter 13 Asteroids and Damage

  14. Chapter 14 Audio, Menus, Death, and Explosions!

  15. Chapter 15 Lighting and Advanced Shaders

  16. Chapter 16 Editor Extensions

  17. Chapter 17 Debugging, Optimization, and Memory

  18. Chapter 18 Unity Ecosystem and Deployment

  19. Chapter 19 Beyond These Games