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Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content.
You’ll get a top-to-bottom overview of Unity’s features—including its game engine, integrated development environment (IDE), and ready-made assets—with specific, project-oriented guidance on how to use those features in real games that will hook and delight players on any mobile platform.
Chapter 1Mobile Games and Designing Mobile Games
Chapter 2Building Mobile Games with Unity
Chapter 4Scripting in Unity
Chapter 5Physics, Sound, and Particles
Chapter 6Architecting the Game and Creating Assets
Chapter 7Input, Camera Control, and the Game Manager Script
Chapter 8Building Gameplay with Traps and Objectives
Chapter 9Backgrounds and Cameras
Chapter 10Traps, Particle Effects, Menus, and Audio
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard.
He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time).Jon is also a researcher in Human-Computer Interaction working towards a PhD.