Books & Videos

Table of Contents

  1. Chapter 1 The Big Picture

    1. The “A” Word

    2. Telling Stories, Not Writing Stories

    3. Telling the Whole Story

    4. Gary and the Tragedy of the Flat Backlog

    5. Talk and Doc

    6. Frame Your Idea

    7. Describe Your Customers and Users

    8. Tell Your Users’ Stories

    9. Explore Details and Options

  2. Chapter 2 Plan to Build Less

    1. Mapping Helps Big Groups Build Shared Understanding

    2. Mapping Helps You Spot Holes in Your Story

    3. There’s Always Too Much

    4. Slice Out a Minimum Viable Product Release

    5. Slice Out a Release Roadmap

    6. Don’t Prioritize Features—Prioritize Outcomes

    7. This Is Magic—Really, It Is

    8. Why We Argue So Much About MVP

    9. The New MVP Isn’t a Product at All!

  3. Chapter 3 Plan to Learn Faster

    1. Start by Discussing Your Opportunity

    2. Validate the Problem

    3. Prototype to Learn

    4. Watch Out for What People Say They Want

    5. Build to Learn

    6. Iterate Until Viable

    7. How to Do It the Wrong Way

    8. Validated Learning

    9. Really Minimize Your Experiments

    10. Let’s Recap

  4. Chapter 4 Plan to Finish on Time

    1. Tell It to the Team

    2. The Secret to Good Estimation

    3. Plan to Build Piece by Piece

    4. Don’t Release Each Slice

    5. The Other Secret to Good Estimation

    6. Manage Your Budget

    7. Iterative AND Incremental

    8. Opening-, Mid-, and Endgame Strategy

    9. Slice Out Your Development Strategy in a Map

    10. It’s All About Risk

    11. Now What?

  5. Chapter 5 You Already Know How

    1. 1. Write Out Your Story a Step at a Time

    2. 2. Organize Your Story

    3. 3. Explore Alternative Stories

    4. 4. Distill Your Map to Make a Backbone

    5. 5. Slice Out Tasks That Help You Reach a Specific Outcome

    6. That’s It! You’ve Learned All the Important Concepts

    7. Do Try This at Home, or at Work

    8. It’s a Now Map, Not a Later Map

    9. Try This for Real

    10. With Software It’s Harder

    11. The Map Is Just the Beginning

  6. Chapter 6 The Real Story About Stories

    1. Kent’s Disruptively Simple Idea

    2. Simple Isn’t Easy

    3. Ron Jeffries and the 3 Cs

    4. Words and Pictures

    5. That’s It

  7. Chapter 7 Telling Better Stories

    1. Connextra’s Cool Template

    2. Template Zombies and the Snowplow

    3. A Checklist of What to Really Talk About

    4. Create Vacation Photos

    5. It’s a Lot to Worry About

  8. Chapter 8 It’s Not All on the Card

    1. Different People, Different Conversations

    2. We’re Gonna Need a Bigger Card

    3. Radiators and Ice Boxes

    4. That’s Not What That Tool Is For

  9. Chapter 9 The Card Is Just the Beginning

    1. Construct with a Clear Picture in Your Head

    2. Build an Oral Tradition of Storytelling

    3. Inspect the Results of Your Work

    4. It’s Not for You

    5. Build to Learn

    6. It’s Not Always Software

    7. Plan to Learn, and Learn to Plan

  10. Chapter 10 Bake Stories Like Cake

    1. Create a Recipe

    2. Breaking Down a Big Cake

  11. Chapter 11 Rock Breaking

    1. Size Always Matters

    2. Stories Are Like Rocks

    3. Epics Are Big Rocks Sometimes Used to Hit People

    4. Themes Organize Groups of Stories

    5. Forget Those Terms and Focus on Storytelling

    6. Start with Opportunities

    7. Discover a Minimum Viable Solution

    8. Dive into the Details of Each Story During Delivery

    9. Keep Talking as You Build

    10. Evaluate Each Piece

    11. Evaluate with Users and Customers

    12. Evaluate with Business Stakeholders

    13. Release and Keep Evaluating

  12. Chapter 12 Rock Breakers

    1. Valuable-Usable-Feasible

    2. A Discovery Team Needs Lots of Others to Succeed

    3. The Three Amigos

    4. Product Owner as Producer

    5. This Is Complicated

  13. Chapter 13 Start with Opportunities

    1. Have Conversations About Opportunities

    2. Dig Deeper, Trash It, or Think About It

    3. Opportunity Shouldn’t Be a Euphemism

    4. Story Mapping and Opportunities

    5. Be Picky

  14. Chapter 14 Using Discovery to Build Shared Understanding

    1. Discovery Isn’t About Building Software

    2. Four Essential Steps to Discovery

    3. Discovery Activities, Discussions, and Artifacts

    4. Discovery Is for Building Shared Understanding

  15. Chapter 15 Using Discovery for Validated Learning

    1. We’re Wrong Most of the Time

    2. The Bad Old Days

    3. Empathize, Focus, Ideate, Prototype, Test

    4. How to Mess Up a Good Thing

    5. Short Validated Learning Loops

    6. How Lean Startup Thinking Changes Product Design

    7. Stories and Story Maps?

  16. Chapter 16 Refine, Define, and Build

    1. Cards, Conversation, More Cards, More Conversations…

    2. Cutting and Polishing

    3. Workshopping Stories

    4. Sprint or Iteration Planning?

    5. Crowds Don’t Collaborate

    6. Split and Thin

    7. Use Your Story Map During Delivery

    8. Use a Map to Visualize Progress

    9. Use Simple Maps During Story Workshops

  17. Chapter 17 Stories Are Actually Like Asteroids

    1. Reassembling Broken Rocks

    2. Don’t Overdo the Mapping

    3. Don’t Sweat the Small Stuff

  18. Chapter 18 Learn from Everything You Build

    1. Review as a Team

    2. Review with Others in Your Organization

    3. Enough

    4. Learn from Users

    5. Learn from Release to Users

    6. Outcomes on a Schedule

    7. Use a Map to Evaluate Release Readiness