Books & Videos

Table of Contents

  1. Chapter 1 Cocoa Development Tools

    1. The Mac and iOS Developer Programs

    2. Creating Your First Project with Xcode

    3. Developing a Simple Swift Application

    4. Using the iOS Simulator

    5. Testing iOS Apps with TestFlight

  2. Chapter 2 Programming with Swift

    1. The Swift Programming Language

    2. Playgrounds

    3. Variables and Constants

    4. Types

    5. Control Flow

    6. Functions and Closures

    7. Objects

    8. Interoperating with Objective-C

    9. Using Objective-C and Swift in the Same Project

    10. Modules

    11. Memory Management

    12. Working with Strings

    13. Data

    14. Design Patterns in Cocoa

  3. Chapter 3 Applications on OS X and iOS

    1. What Is an Application?

    2. The Application Life Cycle

    3. The Application Sandbox

    4. Notifications with NSNotification

  4. Chapter 4 Graphical User Interfaces

    1. Interfaces in OS X and iOS

    2. MVC and Application Design

    3. Nib Files and Storyboards

    4. Constructing an Interface

    5. Building an App with Nibs and Constraints

    6. Interfaces on iOS

    7. UI Dynamics

    8. Core Animation

  5. Chapter 5 Closures and Operation Queues

    1. Closures in Cocoa

    2. Concurrency with Operation Queues

    3. Operation Queues and NSOperation

    4. Performing Work on Operation Queues

    5. Putting It All Together

  6. Chapter 6 Drawing Graphics in Views

    1. How Drawing Works

    2. The Pixel Grid

    3. Drawing in Views

    4. Building a Custom View

  7. Chapter 7 SpriteKit

    1. SpriteKit’s Architecture

    2. Making an App That Uses SpriteKit

    3. Working with SpriteKit Scenes

    4. SpriteKit Nodes

    5. Putting Sprites in Scenes

    6. Responding to Touches

    7. Working with Textures

    8. Texture Atlases

    9. Working with Text

    10. Animating Content with Actions

    11. Using Shape Nodes

    12. Using Image Effect Nodes

    13. Adding Physics to SpriteKit Objects

    14. Adding Joints to SpriteKit Objects

    15. Lighting SpriteKit Scenes

    16. Constraints

    17. Using Shaders in SpriteKit

    18. Using SpriteKit Editor

  8. Chapter 8 SceneKit

    1. SceneKit Structure

    2. Working with SceneKit

    3. Adding a SceneKit View

    4. Adding a Scene

    5. Adding a Camera

    6. Adding a 3D Object

    7. Adding Lights

    8. Animating Content in the Scene

    9. Creating Text Geometry

    10. Working with Materials

    11. Hit Testing

    12. Constraints

    13. Loading Data from COLLADA Files

    14. Adding Physics to the Scene

  9. Chapter 9 Audio and Video

    1. AV Foundation

    2. Playing Video with AVPlayer

    3. Speech Synthesis

    4. Working with the Photo Library

  10. Chapter 10 iCloud and Data Storage

    1. Preferences

    2. Working with the Filesystem

    3. Working with the Sandbox

    4. iCloud

    5. What iCloud Stores

    6. Setting Up for iCloud

    7. Testing Whether iCloud Works

    8. Storing Settings

    9. iCloud Storage

    10. Document Pickers

    11. Using iCloud Well

  11. Chapter 11 Cocoa Bindings

    1. Binding Views to Models

    2. A Simple Bindings App

    3. Binding to Controllers

    4. Array and Object Controllers

    5. A More Complex Bindings App

  12. Chapter 12 Table Views and Collection Views

    1. Data Sources and Delegates

    2. Table Views

    3. Collection Views

  13. Chapter 13 Document-Based Applications

    1. The NSDocument and UIDocument Classes

    2. Document Objects in MVC

    3. Document-Based Applications on OS X

    4. Document-Based Applications on iOS

  14. Chapter 14 Networking

    1. Connections

    2. Building a Networked Application

    3. Bonjour Service Discovery

    4. Multipeer Connectivity

  15. Chapter 15 Working with the Real World

    1. Working with Location

    2. Geocoding

    3. Region Monitoring and iBeacons

    4. Locations and Privacy

    5. Maps

    6. Device Motion

    7. Printing Documents

    8. Game Controllers

    9. App Nap

    10. Authenticating Using Touch ID

    11. Handoff

  16. Chapter 16 EventKit

    1. Understanding Events

    2. Accessing the Event Store

    3. Accessing Calendars

    4. Accessing Events

    5. Working with Events

    6. Building an Events Application

    7. User Privacy

  17. Chapter 17 Instruments and the Debugger

    1. Getting Started with Instruments

    2. Fixing Problems Using Instruments

    3. Retain Cycles and Leaks

    4. Using the Debugger

    5. View Debugging

    6. The Testing Framework

    7. Debug Gauges

    8. Performance Optimization

  18. Chapter 18 Sharing and Notifications

    1. Sharing

    2. Sharing on iOS

    3. Sharing on OS X

    4. Notifications

    5. Sending Push Notifications

    6. Setting Up to Receive Push Notifications

    7. Receiving Push Notifications

    8. Local Notifications

  19. Chapter 19 Nonstandard Apps

    1. Command-Line Tools

    2. Preference Panes

    3. Status Bar Items

    4. iOS Apps with Multiple Windows

  20. Chapter 20 Working with Text

    1. Internationalization and Localization

    2. Formatting Data with NSFormatter

    3. Formatting Numbers, Lengths, Mass, Energy, and Data

    4. Detecting Data with NSDataDetector

    5. TextKit