Books & Videos

Table of Contents

  1. Getting Started

    1. Chapter 1 You Will Go to Space Today

      1. Getting Kerbal Space Program
      2. Going to Space
    2. Chapter 2 Rockets!

      1. Rocket Design
      2. Building a Rocket
      3. Remember the Mission
      4. Getting Back Down
      5. Summary
    3. Chapter 3 Maneuvers

      1. Launching into Orbit
      2. Reentry
      3. Landing (and Walking Away from It)
      4. Docking
      5. Resource Management
      6. Summary
    4. Chapter 4 Planes in Space

      1. Heading Out for a Joyride
      2. Designing for Flight
      3. NiftyPlane 9000
      4. Summary
    5. Chapter 5 The Worlds of Kerbal Space Program

      1. Meet the Kerbals
      2. A Space Tourist’s Guide to the Kerbol System
      3. Summary
  2. Adventures in Space

    1. Chapter 6 Running a Space Program

      1. Resources in Career Mode
      2. Upgrading Your Space Center
      3. Science, Technology, and Research
      4. Doing Science
      5. Hiring Kerbonauts
      6. Taking Contracts
      7. Managing Your Funds
      8. Reputation
      9. Strategies
      10. Tips for Success
    2. Chapter 7 Historical Reenactment

      1. Sputnik 1 (First Satellite in Orbit)
      2. Vostok 1 (First Human Space Flight)
      3. Luna 9 (First Soft Landing of Probe on Moon)
      4. Apollo 11 (First Crewed Moon Landing)
      5. Apollo 15 (First Lunar Rover)
      6. Summary
    3. Chapter 8 Getting to the Planets

      1. Transferring Between Celestial Objects
      2. Destination: Duna
      3. A Flight over Laythe
      4. A Probe to Eve
      5. Summary
    4. Chapter 9 Rocket Science

      1. The Law of Conservation of Momentum
      2. Thrust-to-Weight Ratio
      3. Specific Impulse
      4. Delta-v
      5. Center of Mass, Thrust, and Drag
      6. Orbits
      7. Atmospheric Drag
      8. The Kármán Line
      9. Synchronous and Stationary Orbit
      10. Transferring Orbits
      11. Slingshots and Gravity Assists
      12. Oberth Effect
      13. Aerobraking
      14. Lithobraking
      15. Summary
  3. Extending the Game

    1. Chapter 10 Introduction to Mods

      1. Installing Mods Using the CKAN
      2. Mods and Saved Games
      3. Summary
    2. Chapter 11 Utility Mods

      1. Action Groups Extended
      2. Kerbal Alarm Clock
      3. MechJeb
      4. Summary
    3. Chapter 12 Adding Realism

      1. Realism Overhaul and Real Solar System
      2. SCANsat
      3. RemoteTech
      4. Summary
    4. Chapter 13 Creating a Mod

      1. Parts
      2. Creating a Module
      3. Module Manager
      4. Summary
    5. Chapter 14 Adding Hardware to the Game

      1. The Arduino
      2. Installing the Aruino IDE
      3. Connecting to the Board
      4. Getting Started with Arduino
      5. The KSP SerialIO Mod
      6. Building a Simple Status Light
      7. The Telemachus Mod
      8. Using HID with KSP
      9. Going Further