Learning Virtual Reality
Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
Publisher: O'Reilly Media
Final Release Date: October 2015
Pages: 172

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer
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oreillyLearning Virtual Reality

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(1 of 1 customers found this review helpful)


Thorough start on all things VR

By boomji

from India

About Me Developer, Educator, Training Consultant

Verified Buyer


  • Concise
  • Easy to understand
  • Helpful examples


  • No Unreal Engine 4
  • Too basic

Best Uses

  • Intermediate
  • Novice
  • Student

Comments about oreilly Learning Virtual Reality:

Great Job !
The book covers a lot of bases to get you started on almost every VR platform.
PC,Mobile Google Cardbopard ,WebVR all via the Free Unity Engine so you stay consistent within one single develoment ennvironment.

This book should be followed up with a volume 2 that explores more ambitious projects.

Yo cant ingnore Unreal Engine 4 from Epic when it comes to VR so perhaps that should have been touched on in the book or extended out to a webpage repo.

Between this and the book "Oculus Rift in Action", you have everything you need to know and excel at VR development.

Great Job Tony...more !
behram patel

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