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Table of Contents

Chapter: 01. Introduction

Welcome

02m 45s

An Overview On 3ds Max

01m 46s

Configuring 3ds Max For This Title

02m 37s

About The Working Files

01m 54s

Chapter: 02. Getting Started

The Production Process

06m 32s

Traditional Art Concepts And Principles

04m 0s

Using Reference Material

03m 33s

Understanding 3D Space

04m 18s

Improve Your Production Workflow

05m 10s

The Help System

04m 38s

Chapter: 03. Interface Essentials

The Interface

06m 27s

Navigating The Viewports

09m 21s

Setting Up How Things Are Measured

04m 39s

Customizing The User Interface To Fit Your Work Style

06m 53s

Useful Right Click Mouse Commands

05m 52s

Chapter: 04. Working With Files

Starting From Scratch - The New And Reset Commands

07m 10s

Opening, Importing And Merging Files

05m 36s

Saving And Exporting Files

08m 40s

Using Hold And Fetch

06m 27s

The Summary Info And Object Properties

04m 12s

Chapter: 05. Working With Objects

Selection Techniques

09m 44s

Naming Objects

03m 29s

Transformation Gizmo

05m 15s

Moving Objects

09m 14s

Rotating Objects

06m 29s

Scaling Objects

05m 18s

Coordinate Systems

10m 25s

Introduction to Pivot Points

07m 37s

Hiding and Freezing Object

06m 14s

Cloning

12m 13s

Grouping Objects

06m 42s

Chapter: 06. Creating Off The Shelf Geometry

Creating Standard 3D Primitives - Part 1

08m 43s

Creating Standard 3D Primitives - Part 2

08m 17s

Creating Extended Primitive Objects

10m 28s

Important Considerations When Drawing Lines

10m 3s

Creating 2D Shapes

13m 45s

Nesting Creating 2D Shapes

06m 27s

Creating Architectural Objects - Part 1

10m 56s

Creating Architectural Objects - Part 2

04m 45s

Using Grids When Modeling

05m 22s

Creating A Pencil Using Primitives

11m 45s

Chapter: 07. Specific Modeling Techniques

Extruding Objects

08m 2s

Lathing Objects

12m 55s

Lofting Objects

11m 26s

Boolean and ProBoolean Commands

07m 8s

Box Modeling Techniques - Part 1

06m 25s

Box Modeling Techniques - Part 2

09m 22s

Project: Create Telescope - Part 1

09m 31s

Project: Create Telescope - Part 2

08m 8s

Paint Deformation

08m 30s

Surface Normals

12m 10s

Chapter: 08. Project: Constructing A Room Using Multiple Modeling Techniques

Creating The Bowling Pin And Ball

09m 12s

Creating The Alley And Gutters

07m 8s

Creating The Floor And Back Wall

05m 31s

Creating The Alley Backboard

04m 35s

Creating The Scoreboard

04m 28s

Creating The Ball Return

07m 57s

Chapter: 09. Working at the Sub Object Level

Sub Object Types

04m 26s

Sub Object Selection

08m 12s

Adding A Modifier Vs. Converting Down To Edit

05m 3s

Moving, Rotating, And Scaling At The Sub Object Level

10m 8s

2D Sub Object Modeling Commands

05m 3s

3D Sub Object Modeling Commands - Part 1

07m 56s

3D Sub Object Modeling Commands - Part 2

07m 19s

Ignore Backfacing

07m 53s

Using Soft Selection

03m 59s

Chapter: 10. Working With Modifiers

Using The Modifier Stack

03m 53s

Things To Know About The Stack

06m 36s

Importance Of Modifier Order

03m 44s

Applying Modifiers In The Middle Of The Stack

06m 7s

How To Collapse The Modifier Stack

07m 8s

Copying And Pasting Modifiers

04m 41s

Freeform Deformation Modifiers

04m 56s

Flex Modifier

06m 36s

Hair And Fur Modifier

06m 40s

The Noise Modifier

09m 8s

Modifiers That Add And Reduce Geometry

06m 50s

Adding Modifiers At The Sub Object Level

07m 6s

Chapter: 11. Materials And Mapping

Building Materials - It Is More Than Just A Color!

06m 16s

Slate Vs. Compact Material Editor

07m 34s

The Material Editor Interface

06m 20s

Controlling Main Body Color

07m 7s

Adding And Controlling Shine

05m 20s

Adjusting Transparency

05m 2s

Using Self Illumination

05m 23s

Applying Materials

08m 32s

Retrieving A Material From A Scene

05m 5s

Designing A Complex Material

11m 46s

Bump Maps

09m 55s

Opacity Maps

10m 25s

Reflection Maps

09m 23s

Editing A Materials Maps

09m 28s

Building A Multi/Sub Object Material

08m 55s

Mapping Coordinates - Part 1

11m 59s

Mapping Coordinates - Part 2

06m 28s

Sub Object Mapping

11m 12s

Using Photoshop To Edit Maps

07m 25s

Adding Materials To The Bowling Alley - Part 1

09m 11s

Adding Materials To The Bowling Alley - Part 2

09m 5s

Chapter: 12. Lighting

Comparing Real World And CG Lights

04m 57s

Light Types In 3ds Max

06m 30s

Omni Lights

08m 44s

Spot Lights

09m 6s

Shadow Maps

08m 35s

Using Raytrace And Area Shadows

04m 46s

Adjusting How Far A Light Shines

09m 32s

Excluding Scene Objects From Light And Shadows

09m 28s

Using A Projector Map In A Light

10m 48s

Adding Volume Light

07m 24s

The Light Lister

02m 31s

Alley Lighting

16m 28s

Chapter: 13. Cameras

Comparing Real World And CG Cameras

02m 5s

Camera Types In 3ds Max

09m 10s

Camera Viewport Navigation Controls

06m 1s

Changing A Cameras Lens Length

05m 12s

Using Depth Of Field To Control Focus

05m 2s

Applying Motion Blur

07m 31s

Adjusting A Cameras Clipping Planes

04m 48s

Using A Cameras Safe Frame Feature

07m 1s

Putting A Camera On A Path

09m 19s

Having A Camera Travel Thru A Tunnel

03m 24s

Locking A Camera Onto An Object

04m 20s

Chapter: 14. Animation

Principles Of Animation

07m 29s

Understanding The CG Animation Process

03m 17s

3ds Max Animation Controls

04m 47s

Using Auto Key To Animate

09m 27s

Using Set Key To Animate

10m 0s

Moving Keyframes

08m 47s

Copying Keyframes

04m 33s

Deleting Keyframes

07m 13s

Using The Dope Sheet

11m 54s

Using The Curve Editor

11m 39s

Linking And Unlinking Objects

11m 1s

Animating An Object Following A Path

11m 23s

Using The Path Deform Modifier For Path Animation

06m 49s

Alley Animation - Part 1

12m 17s

Alley Animation - Part 2

05m 36s

Chapter: 15. Rendering

Rendering Techniques

09m 1s

Using Active Shade To Get Quick Render Updates

06m 1s

Creating Previews Of An Animated Sequence

06m 56s

Using The RAM Player

07m 17s

Saving A Rendered Image Or Animation

06m 51s

Loading Background Images For A Render

07m 27s

Using Mental Ray And iRay

10m 49s

Chapter: 16. Special F/X

Introduction To Particle Systems

07m 9s

Adjusting Particle System Parameters

12m 27s

Using The Wind Space Warp

07m 35s

Having Gravity Affect A Particle System

07m 11s

Deflecting Particles Using A Space Warp

11m 57s

Creating Steam Using Particles

13m 58s

Chapter: 17. Conclusion

About The Author

01m 40s

Thanks To 123rf.com

00m 46s