Learning Autodesk 3ds Max 2013

Video description

In this computer based training course on 3ds Max 2013, expert trainer Steve Nelle introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of this video tutorial.
Starting with a tour of the interface, Steve shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. You will learn about materials and mapping, lighting, and how to operate cameras within 3ds Max. Finally, Steve teaches you to animate, render and add special F/X to your models.
Using projects, you will learn by applying techniques directly to models you will work with throughout the training course. By the completion of this software tutorial, you will be fully capable of creating, animating and rendering your own 3d models. Extensive working files are included to allow you to work alongside the author as he teaches you to use Autodesk 3ds Max 2013.

Table of contents

  1. 01. Introduction
    1. Welcome 00:02:46
    2. An Overview On 3ds Max 00:01:47
    3. Configuring 3ds Max For This Title 00:02:38
    4. About The Working Files 00:01:54
  2. 02. Getting Started
    1. The Production Process 00:06:33
    2. Traditional Art Concepts And Principles 00:04:01
    3. Using Reference Material 00:03:33
    4. Understanding 3D Space 00:04:18
    5. Improve Your Production Workflow 00:05:10
    6. The Help System 00:04:38
  3. 03. Interface Essentials
    1. The Interface 00:06:27
    2. Navigating The Viewports 00:09:21
    3. Setting Up How Things Are Measured 00:04:39
    4. Customizing The User Interface To Fit Your Work Style 00:06:53
    5. Useful Right Click Mouse Commands 00:05:52
  4. 04. Working With Files
    1. Starting From Scratch - The New And Reset Commands 00:07:11
    2. Opening, Importing And Merging Files 00:05:36
    3. Saving And Exporting Files 00:08:40
    4. Using Hold And Fetch 00:06:27
    5. The Summary Info And Object Properties 00:04:12
  5. 05. Working With Objects
    1. Selection Techniques 00:09:44
    2. Naming Objects 00:03:29
    3. Transformation Gizmo 00:05:15
    4. Moving Objects 00:09:14
    5. Rotating Objects 00:06:30
    6. Scaling Objects 00:05:19
    7. Coordinate Systems 00:10:25
    8. Introduction to Pivot Points 00:07:37
    9. Hiding and Freezing Object 00:06:15
    10. Cloning 00:12:13
    11. Grouping Objects 00:06:42
  6. 06. Creating Off The Shelf Geometry
    1. Creating Standard 3D Primitives - Part 1 00:08:43
    2. Creating Standard 3D Primitives - Part 2 00:08:17
    3. Creating Extended Primitive Objects 00:10:28
    4. Important Considerations When Drawing Lines 00:10:04
    5. Creating 2D Shapes 00:13:46
    6. Nesting Creating 2D Shapes 00:06:27
    7. Creating Architectural Objects - Part 1 00:10:56
    8. Creating Architectural Objects - Part 2 00:04:46
    9. Using Grids When Modeling 00:05:22
    10. Creating A Pencil Using Primitives 00:11:45
  7. 07. Specific Modeling Techniques
    1. Extruding Objects 00:08:03
    2. Lathing Objects 00:12:56
    3. Lofting Objects 00:11:26
    4. Boolean and ProBoolean Commands 00:07:09
    5. Box Modeling Techniques - Part 1 00:06:25
    6. Box Modeling Techniques - Part 2 00:09:22
    7. Project: Create Telescope - Part 1 00:09:31
    8. Project: Create Telescope - Part 2 00:08:08
    9. Paint Deformation 00:08:30
    10. Surface Normals 00:12:10
  8. 08. Project: Constructing A Room Using Multiple Modeling Techniques
    1. Creating The Bowling Pin And Ball 00:09:13
    2. Creating The Alley And Gutters 00:07:09
    3. Creating The Floor And Back Wall 00:05:32
    4. Creating The Alley Backboard 00:04:36
    5. Creating The Scoreboard 00:04:28
    6. Creating The Ball Return 00:07:57
  9. 09. Working at the Sub Object Level
    1. Sub Object Types 00:04:26
    2. Sub Object Selection 00:08:13
    3. Adding A Modifier Vs. Converting Down To Edit 00:05:03
    4. Moving, Rotating, And Scaling At The Sub Object Level 00:10:09
    5. 2D Sub Object Modeling Commands 00:05:04
    6. 3D Sub Object Modeling Commands - Part 1 00:07:56
    7. 3D Sub Object Modeling Commands - Part 2 00:07:19
    8. Ignore Backfacing 00:07:54
    9. Using Soft Selection 00:03:59
  10. 10. Working With Modifiers
    1. Using The Modifier Stack 00:03:54
    2. Things To Know About The Stack 00:06:36
    3. Importance Of Modifier Order 00:03:45
    4. Applying Modifiers In The Middle Of The Stack 00:06:08
    5. How To Collapse The Modifier Stack 00:07:08
    6. Copying And Pasting Modifiers 00:04:41
    7. Freeform Deformation Modifiers 00:04:56
    8. Flex Modifier 00:06:36
    9. Hair And Fur Modifier 00:06:41
    10. The Noise Modifier 00:09:08
    11. Modifiers That Add And Reduce Geometry 00:06:50
    12. Adding Modifiers At The Sub Object Level 00:07:06
  11. 11. Materials And Mapping
    1. Building Materials - It Is More Than Just A Color! 00:06:17
    2. Slate Vs. Compact Material Editor 00:07:34
    3. The Material Editor Interface 00:06:20
    4. Controlling Main Body Color 00:07:07
    5. Adding And Controlling Shine 00:05:21
    6. Adjusting Transparency 00:05:02
    7. Using Self Illumination 00:05:23
    8. Applying Materials 00:08:32
    9. Retrieving A Material From A Scene 00:05:05
    10. Designing A Complex Material 00:11:46
    11. Bump Maps 00:09:55
    12. Opacity Maps 00:10:25
    13. Reflection Maps 00:09:23
    14. Editing A Materials Maps 00:09:29
    15. Building A Multi/Sub Object Material 00:08:55
    16. Mapping Coordinates - Part 1 00:12:00
    17. Mapping Coordinates - Part 2 00:06:28
    18. Sub Object Mapping 00:11:12
    19. Using Photoshop To Edit Maps 00:07:26
    20. Adding Materials To The Bowling Alley - Part 1 00:09:12
    21. Adding Materials To The Bowling Alley - Part 2 00:09:05
  12. 12. Lighting
    1. Comparing Real World And CG Lights 00:04:57
    2. Light Types In 3ds Max 00:06:30
    3. Omni Lights 00:08:45
    4. Spot Lights 00:09:06
    5. Shadow Maps 00:08:35
    6. Using Raytrace And Area Shadows 00:04:46
    7. Adjusting How Far A Light Shines 00:09:33
    8. Excluding Scene Objects From Light And Shadows 00:09:29
    9. Using A Projector Map In A Light 00:10:49
    10. Adding Volume Light 00:07:25
    11. The Light Lister 00:02:31
    12. Alley Lighting 00:16:28
  13. 13. Cameras
    1. Comparing Real World And CG Cameras 00:02:05
    2. Camera Types In 3ds Max 00:09:11
    3. Camera Viewport Navigation Controls 00:06:01
    4. Changing A Cameras Lens Length 00:05:13
    5. Using Depth Of Field To Control Focus 00:05:02
    6. Applying Motion Blur 00:07:31
    7. Adjusting A Cameras Clipping Planes 00:04:49
    8. Using A Cameras Safe Frame Feature 00:07:01
    9. Putting A Camera On A Path 00:09:19
    10. Having A Camera Travel Thru A Tunnel 00:03:25
    11. Locking A Camera Onto An Object 00:04:20
  14. 14. Animation
    1. Principles Of Animation 00:07:29
    2. Understanding The CG Animation Process 00:03:18
    3. 3ds Max Animation Controls 00:04:48
    4. Using Auto Key To Animate 00:09:28
    5. Using Set Key To Animate 00:10:00
    6. Moving Keyframes 00:08:47
    7. Copying Keyframes 00:04:33
    8. Deleting Keyframes 00:07:13
    9. Using The Dope Sheet 00:11:54
    10. Using The Curve Editor 00:11:40
    11. Linking And Unlinking Objects 00:11:01
    12. Animating An Object Following A Path 00:11:23
    13. Using The Path Deform Modifier For Path Animation 00:06:50
    14. Alley Animation - Part 1 00:12:17
    15. Alley Animation - Part 2 00:05:36
  15. 15. Rendering
    1. Rendering Techniques 00:09:02
    2. Using Active Shade To Get Quick Render Updates 00:06:01
    3. Creating Previews Of An Animated Sequence 00:06:56
    4. Using The RAM Player 00:07:17
    5. Saving A Rendered Image Or Animation 00:06:51
    6. Loading Background Images For A Render 00:07:27
    7. Using Mental Ray And iRay 00:10:49
  16. 16. Special F/X
    1. Introduction To Particle Systems 00:07:10
    2. Adjusting Particle System Parameters 00:12:27
    3. Using The Wind Space Warp 00:07:36
    4. Having Gravity Affect A Particle System 00:07:11
    5. Deflecting Particles Using A Space Warp 00:11:58
    6. Creating Steam Using Particles 00:13:58
  17. 17. Conclusion
    1. About The Author 00:01:40
    2. Thanks To 123rf.com 00:00:46

Product information

  • Title: Learning Autodesk 3ds Max 2013
  • Author(s):
  • Release date: July 2012
  • Publisher(s): Infinite Skills
  • ISBN: 9781771370189