Books & Videos

Table of Contents

Chapter: 01. Introduction

What We Cover And About The Author

05m 19s

What Is Not Covered

00m 53s

How To Access Your Working Files

01m 15s

Chapter: 02. Using A Mac Or PC

Mac And PC Conventions

01m 3s

Chapter: 03. Interface

General Layout

06m 8s

Tools Palette

02m 49s

Layer Palette

04m 56s

Camera Palette

05m 15s

Timeline

06m 4s

Style Palette

05m 38s

Multiple Documents

05m 27s

Project Settings

03m 52s

Preferences

04m 17s

Chapter: 04. Drawing Tools

Drawing Or Importing

03m 50s

Getting Started

06m 11s

Organic Shapes - Part 1

05m 50s

Organic Shapes - Part 2

06m 7s

Welding And Simplifying

06m 50s

Compound Shapes

05m 40s

Shape Order

03m 54s

Drawing, Hiding And Deleting

04m 1s

Brushes - Part 1

06m 28s

Brushes - Part 2

04m 40s

Styles - Part 1

06m 3s

Styles - Part 2

05m 35s

Basic Masking

05m 53s

Advanced Masking

06m 25s

Drawing In 3D - Part 1

06m 17s

Drawing In 3D - Part 2

05m 16s

Chapter: 05. Bones

Bone Introduction

03m 18s

Important Requirements

04m 9s

Binding General

06m 43s

Layer Binding

06m 22s

Point Binding

04m 30s

Smart Bones

06m 7s

Elbow Bones

03m 24s

Bone Targets

04m 25s

Control Levers - Part 1

04m 39s

Control Levers - Part 2

04m 34s

Nested Layers

02m 29s

Bone Locking

02m 8s

Constraints

02m 58s

Bone Dynamics

02m 52s

Chapter: 06. Rigging

Rigging Best Methods

05m 30s

Rig Finessing

05m 46s

Patch Layers

05m 5s

Rig Parenting And Offset

04m 16s

Chapter: 07. Animation

Key Frame Best Methods

06m 37s

Tweeners - Part 1

04m 45s

Tweeners - Part 2

05m 53s

Physics

06m 31s

Follow Path

06m 36s

Stroke Exposure

06m 37s

Layer Comps

04m 49s

Switch Layers

02m 57s

Lip Sync

05m 26s

Depth Sort

03m 28s

Morph Targets

06m 31s

Cycling Animation

06m 37s

Cycling Animation Switch Layers

06m 29s

Cycling Animation Tweeners

06m 35s

Walk Cycle - Part 1

06m 30s

Walk Cycle - Part 2

06m 0s

Channels And Motion Graph

05m 8s

Chapter: 08. Special Effects

Imported 3D

05m 34s

Imported 3D Environments - Part 1

06m 13s

Imported 3D Environments - Part 2

05m 55s

Imported 3D Poser

04m 21s

Basic Particle Animation

06m 28s

Advanced Particle Animation - Part 1

06m 37s

Advanced Particle Animation - Part 2

05m 55s

Advanced Particle Animation - Part 3

06m 11s

Perspective Shadows

05m 6s

Advanced Shadows

06m 21s

Point At Camera

06m 31s

Style Building - Part 1

06m 20s

Style Building - Part 2

05m 45s

Vector Effects

06m 11s

Image Effects

03m 37s

Motion Tracking - Part 1

06m 31s

Motion Tracking - Part 2

06m 31s

Motion Blur

06m 15s

Render Effects

04m 25s

Batch Rendering

02m 54s

Chapter: 09. Bank Robber

Project Introduction

02m 20s

Project Settings And Background

04m 51s

Background Development - Part 1

04m 0s

Background Development - Part 2

05m 38s

Neon Sign Cycle - Part 1

06m 21s

Neon Sign Cycle - Part 2

06m 19s

Television Glow - Part 1

06m 31s

Television Glow - Part 2

04m 54s

Room Effects

07m 10s

Cat Animation - Part 1

04m 2s

Cat Animation - Part 2

06m 39s

Character Development

06m 26s

Vinny Body

06m 11s

Vinny Styles

03m 18s

Vinny Rigging - Part 1

06m 4s

Vinny Rigging - Part 2

04m 19s

Vinny Morphs - Part 1

06m 25s

Vinny Morphs - Part 2

04m 59s

Vinny Coin Animation - Part 1

04m 20s

Vinny Coin Animation - Part 2

05m 32s

Vinny Coin Animation - Part 3

05m 3s

Vinny Coin Animation - Part 4

03m 25s

Vinny Full Animation - Part 1

05m 44s

Vinny Full Animation - Part 2

03m 59s

G-Man Animation - Part 1

06m 12s

G-Man Animation - Part 2

03m 43s

Camera Animation

04m 33s

Scene Adjustments

03m 30s

Depth Of Field

05m 41s

Sequencer Adjustments

06m 3s

Final Render

04m 49s

Chapter: 10. Conclusion

Wrap-Up

05m 43s