Books & Videos

Table of Contents

Chapter: Introduction

Course Overview And About The Author

06m 45s

What Is Not Covered

01m 8s

How To Access Your Working Files

01m 15s

Chapter: Before Getting Started

Keyboard Shortcuts For MAC And PC

00m 43s

Chapter: Environment Development

Using Prebuilt Objects

06m 33s

Creating Scene Colliders

06m 19s

Exporting Static Objects

06m 21s

Chapter: Basic Character Preparation

Understanding The Poser-Unity Relationship

06m 21s

Exporting Andy

04m 27s

Individual Character Animations

04m 55s

Working With Andy In Unity

04m 18s

Chapter: Advanced Character Clothing

Morphing Clothing Types

05m 38s

Adjusting Clothing With The Fitting Room - Part 1

06m 3s

Adjusting Clothing With The Fitting Room - Part 2

06m 6s

Adjusting Clothing With The Fitting Room - Part 3

04m 25s

Hair Selection And Clothing Magnets

06m 21s

Combining Figures

03m 38s

Deleting Unseen Polygons

03m 21s

Reducing Polygons In Figures

05m 24s

Reducing Polygons In Objects

03m 56s

Chapter: Optional Handling Of Characters In Unity

Converting Animation Types

05m 38s

Retargeting

04m 0s

Muscle Setup

04m 10s

Chapter: Animation Sets For Motion

How Animation Sets Work

06m 27s

Individual Action Animations

06m 9s

Walking And Running Cycles

06m 27s

Animating Morphs - Part 1

06m 7s

Animating Morphs - Part 2

06m 23s

Exporting And Importing Animation Sets - Part 1

06m 17s

Exporting And Importing Animation Sets - Part 2

05m 31s

Exporting And Importing Animation Sets - Part 3

06m 0s

Chapter: Static Morphs

Using Static Morphs - Pre-Built

06m 27s

Creating And Saving Static Morphs - New Dials

06m 17s

Creating And Saving Static Morphs - Magnets

06m 4s

Clothing And Magnets

05m 16s

Chapter: Adding And Working With Props

Unity And Prop Switching

02m 18s

Adding A Permanent Prop To A Character

05m 31s

Animation Considerations With Props

03m 21s

Chapter: Working With Imported FBX Content

Verifying Successful Import

06m 2s

Modifying FBX Imports

06m 8s

Set Up Room With Import

06m 4s

Bone Set Up

05m 29s

Remapping

03m 57s

Welding Groups

02m 13s

Working With Joints And Weights

05m 50s

Chapter: Conclusion

Wrap-Up

03m 27s

Chapter: Rigging Custom Characters