Hands-on Game Development with Unity V5

Video description

In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.

You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps.

Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of contents

  1. Introduction
    1. Course Overview And About The Author 00:02:07
    2. What Is Unity 5 And Who Uses It? 00:01:45
    3. Other Tools You'll Need To Work With Unity
    4. How To Use The Working Files
  2. Interface
    1. Panes And Layouts
    2. Scene
    3. Hierarchy
    4. Project
    5. Inspector
    6. Game
    7. Console
    8. Other Views
  3. Manipulating Objects
    1. Selecting
    2. Moving
    3. Rotating
    4. Scaling
    5. Snapping
    6. Parenting
  4. Introduction To Behavior Scripting
    1. C#
    2. GameObject
    3. Components
    4. Procedural Object Creation
  5. Game Scene Organization
    1. Initialization
    2. Splash Screen - Part 1
    3. Splash Screen - Part 2
    4. Main Menu
    5. Main Game Scene
  6. Combining Assets
    1. Primitives And 3D Models
    2. Shared Materials For Primitive Models
    3. Prefabs
  7. Creating Project Prototype Objects Using 3D Models
    1. Main Character
    2. Pickups
    3. Enemies
  8. Importing And Exporting Assets
    1. Types Of Assets
    2. Importing 3D Models
    3. Importing Audio
    4. Importing Textures
    5. Importing Scripts
    6. Asset Packages
  9. Setting The Scene
    1. Adding The Skybox
    2. Adding The Main Camera
    3. Adding The Nebula
    4. Adding The Boundary
    5. Adding The Stars
  10. Light It Up
    1. Lighting Window Settings Ambient Light And Skybox
    2. Three Point Lighting
  11. Audio
    1. Adding A Jukebox
    2. Adding Sound Effects
  12. Introduction To Physics Components
    1. Colliders
    2. Rigid Body
    3. Physics Material
    4. Types Of Colliders - 2D And 3D
    5. Layers
  13. Add Character And Enemies To The Project
    1. Add The Main Character Model
    2. Add The Enemy Models
    3. Add The Pickup Models
    4. Add Weapon Models
    5. Create Prefabs For Character, Enemies, Pickups - Part 1
    6. Create Prefabs For Character, Enemies, Pickups - Part 2
    7. Adding The Enemy Spawner
    8. Explosions - Effects
    9. Explosions - Camera Shake - Part 1
    10. Explosions - Camera Shake - Part 2
    11. Pickup Effects
    12. Character Controls Using The Keyboard
    13. Character Shield - Part 1
    14. Character Shield - Part 2
    15. Collect, Shoot And Score - Part 1
    16. Collect, Shoot And Score - Part 2
    17. Collect, Shoot And Score - Part 3
  14. 2D To 3D
    1. Everything Is 3D
    2. Transitioning Between 2D And 3D - Part 1
    3. Transitioning Between 2D And 3D - Part 2
    4. Transitioning Between 2D And 3D - Part 3
    5. Transitioning Between 2D And 3D - Part 4
    6. Using A Laser Sight To Make 3D Aiming Easier
  15. Game UI
    1. Unity UI - Part 1
    2. Unity UI - Part 2
  16. Making Waves
    1. Adding Waves
    2. Using Settings - Part 1
    3. Using Settings - Part 2
    4. Bosses - Part 1
    5. Bosses - Part 2
    6. Boss Weapons - Part 1
    7. Boss Weapons - Part 2
    8. Boss Weapons - Part 3
    9. Boss Weapons - Part 4
    10. Boss Winning And Losing
    11. Ending Waves And The Game And Credits
  17. Menu Scene
    1. Choosing Menu Items
    2. Displaying High Scores
  18. Crossplatform Input
    1. Mobile Touch Part 1 - Touchpad
    2. Mobile Touch Part 2 - Buttons
  19. Crossplatform Settings
    1. Android
    2. iOS
  20. Final Touches
    1. Resolution And Presentation
    2. Other Settings
    3. Building Standalone Apps
  21. Conclusion
    1. Resources And Where To Go From Here
    2. Wrap Up

Product information

  • Title: Hands-on Game Development with Unity V5
  • Author(s):
  • Release date: September 2015
  • Publisher(s): Infinite Skills
  • ISBN: 9781771374781