Prototyping for Designers
Developing the Best Digital and Physical Products
Publisher: O'Reilly Media
Final Release Date: December 2016
Pages: 326

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.

  • Learn similarities and differences between prototyping for physical and digital products
  • Know what fidelity level is needed for different prototypes
  • Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
  • Learn electronics prototyping basics and resources for getting started
  • Write basic pseudocode and translate it into usable code for Arduino
  • Conduct user tests to gain insights from prototypes
Table of Contents
Product Details
About the Author
Colophon
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Customer Reviews

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oreillyPrototyping for Designers
 
3.0

(based on 4 reviews)

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67%

of respondents would recommend this to a friend.

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    • Reviewer Profile:
    • Designer (3), Educator (3)

Reviewed by 4 customers

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5.0

Enjoyed the first draft; looking forward to final book!

By Bill

from Boston

About Me Designer, Educator

Verified Reviewer

Pros

  • Concise
  • Easy to understand

Cons

    Best Uses

    • Intermediate
    • Novice
    • Student

    Comments about oreilly Prototyping for Designers:

    I recently read a manuscript of this forthcoming book as a technical reviewer. Although the illustrations were not yet available, each chapter was relatively complete, in draft form. I found it clear, informative, and generally thorough in covering key concepts to help people with ideas make them tangible. Although specifics on coding and prototyping applications are not detailed, all of the key considerations and many helpful tips and resources are included. I feel this book will help new digital designers to have a practical structure within which to plan their work. Additionally, it will empower practicing industrial designers to experiment with, and prototype, the electronic workings of their smart devices and tethered apps. As an instructor, I also feel it will become a helpful resource to my students in their ongoing endeavors. And as a design consultant, this book, once published, will be a useful addition to the library at my firm. I look forward to seeing the final version, particularly with visual elements reinforcing the well-articulated concepts. As a work in progress, I would give the book five stars on the assumption that compelling visuals will effectively support the direction of the good content.

     
    4.0

    Promising book!

    By Josh

    from Charlotte, NC

    About Me Designer

    Pros

    • Concise
    • Helpful examples
    • Well-written

    Cons

    • Not comprehensive enough

    Best Uses

    • Expert
    • Intermediate
    • Novice

    Comments about oreilly Prototyping for Designers:

    Prototyping is a valuable part of the design process, if nothing else for the time it saves. Being able to validate an idea with a substantially lower cost is a great thing that can save a lot of time and trouble—unfortunately it's a practice that's absent from many companies.

    Everything in this book (especially the case studies) will definitely make it easier to convince others of the value of prototyping.

    I also loved that this wasn't just about digital prototypes. Learning how this process applies to physical products is just as exciting.

    I look forward to seeing the final version!

    (I was a technical reviewer for this book)

    (1 of 3 customers found this review helpful)

     
    2.0

    Looking forward to seeing it pics and all!

    By Mrs D

    from New Zealand

    About Me Educator

    Verified Buyer

    Pros

    • Easy to understand

    Cons

      Best Uses

        Comments about oreilly Prototyping for Designers:

        No figures present in the book yet. The content looks good, but it is hard to tell without any of the figures showing examples.

        (1 of 3 customers found this review helpful)

         
        1.0

        Too incomplete

        By Jim

        from Indiana

        About Me Designer, Developer, Educator

        Verified Buyer

        Pros

          Cons

          • Shockingly Incomplete

          Best Uses

            Comments about oreilly Prototyping for Designers:

            Though this was an early release that is "raw and incomplete", two chapters and a preface is not at all enough of a product to review.

            I'm afraid I will avoid Early Releases from now on as I had not expected so raw and incomplete product. I would humbly suggest in the future to wait to early release a product that is a little closer to being ready.

            I look forward to the final release of the product, or an update that has a little more than two chapters.

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