Books & Videos

Table of Contents

Chapter: Introduction

Welcome to the Course

03m 30s

What is Virtual Reality?

09m 57s

Chapter: Virtual Reality Hardware

Virtual Reality Hardware

16m 59s

Chapter: Going Native: Developing for Oculus Rift on the Desktop

Setup for Desktop Development

07m 20s

Building Your First VR Application Example

07m 22s

Exploring the C# Code

14m 25s

Chapter: Going Mobile: Developing for Gear VR

Setup for Gear VR Development

12m 1s

Developing for Gear VR Using Unity3D

06m 34s

Exploring the OVR Camera Rig Code

06m 9s

Handling Touchpad Events

12m 51s

Chapter: WebVR: Browser-Based Virtual Reality in HTML5

Overview of WebVR

06m 50s

A Tour of the WebVR API

08m 2s

Creating a WebVR Application

14m 39s

Setup for WebVR Development

03m 14s

The Web VR Ecosystem

06m 37s

Chapter: VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality

Cardboard Basics

04m 8s

Developing in Java with the Google VR SDK for Android

16m 49s

Developing with the Google VR SDK for Unity

13m 35s

Developing Cardboard Applications Using HTML5 and a Mobile Browser

15m 29s

Chapter: Your First VR Application

Setting up the Project

04m 24s

Building the Basic Viewer

17m 26s

Creating a Gaze-and-Tap User Interface

18m 49s

Chapter: Going Native: Developing for Oculus Rift on the Desktop

*Bonus Segment* 3D Primer

11m 59s