Unity VR Development
Building and Deploying Virtual Reality Scenes with Unity V5
By Robert Wiebe
Publisher: O'Reilly Media
Final Release Date: June 2016
Run time: 1 hour 34 minutes

This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms.

The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing.

  • Learn to use the Unity v5 game engine for VR
  • Understand how to create 3D scenes and deploy them as VR scenes
  • Master split screen stereo 3D VR deployment
  • Practice object creation, scene assembling, and VR controller implementation
  • Build an actual 3D street scene and deploy it as a VR scene
  • Learn VR deployment for GoogleVR, Samsung Gear VR, and Oculus
Robert Wiebe is a Unity 3D VR expert and trainer with more than 30 years of experience in designing, implementing, and testing software. A former Motorola Mobility systems engineer, he now runs Robert Wiebe Consulting in Vancouver, B.C. He is author of the O'Reilly titles Hands-on Game Development with Unity V5, Learning Unity 3D, Advanced Unity 3D Game Development, and Unity iOS Essentials.
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