Building and Deploying Virtual Reality Scenes with Unity V5
By Robert Wiebe
Publisher: O'Reilly Media
Final Release Date: June 2016
Run time: 1 hour 34 minutes
This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms.
The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing.
Learn to use the Unity v5 game engine for VR
Understand how to create 3D scenes and deploy them as VR scenes
Master split screen stereo 3D VR deployment
Practice object creation, scene assembling, and VR controller implementation
Build an actual 3D street scene and deploy it as a VR scene
Learn VR deployment for GoogleVR, Samsung Gear VR, and Oculus
Robert Wiebe is a Unity 3D VR expert and trainer with more than 30 years of experience in designing, implementing, and testing software. A former Motorola Mobility systems engineer, he now runs Robert Wiebe Consulting in Vancouver, B.C. He is author of the O'Reilly titles Hands-on Game Development with Unity V5, Learning Unity 3D, Advanced Unity 3D Game Development, and Unity iOS Essentials.