Artists, product designers, and inventors who understand the basics of Arduino prototyping can take their skills to the next level in this overview of how to work with input sensors: those multitude of devices that can monitor the physical world. You’ll start with the simple (temperature sensors, light sensors) and then move up to the complex (distance, accelerometer, object recognition), learning how each sensor functions, how to wire them up, and how to program them.
Understand how to build and/or use 35 different types of Arduino input devices
Learn to incorporate five forms of user input devices (joystick, membrane keyboard, etc.)
Explore input sensors that measure temperature, humidity, and barometric pressure
Understand input sensors that measure or sense UV light, visible light, infrared light, and color
See input sensors that measure gas, water flow, motion, vibration, tilt, rotation, and flex
Learn to use distance sensors, GPS breakout boards, accelerometers, and gyroscopes
Understand how to incorporate RFID/NFC card readers into Arduino prototypes
Explore methods for capturing images and processing video
Marc De Vinck is the Dexter F. Baker Professor of Practice in Creativity at Lehigh University. Metalsmith, illustrator, 3D modeler, teacher, and writer, Marc sits on the Advisory Council at the New York Hall of Science Innovation Institute. He's authored many O'Reilly titles, including Arduino Prototyping Basics and MintDuino: Building an Arduino-Compatible Breadboard Microcontroller.
n 2012, Marc was challenged with both developing and teaching in the Masters of Engineering in Technical Entrepreneurship program at Lehigh University. Prior to this, he was director of product development at Make: magazine and a member of the Make: Technical Advisory board. He has written numerous posts and articles on do-it-yourself science and technology for Make:.Marc previously worked in fields as diverse as traditional metalsmith, illustrator, and 3D model maker. He thrives on the process of making and educating, with one of his greatest career accomplishments the implementation of Maker Faire's Learn to Solder program, which taught more than 10,000 people a lifelong skill.
Other interests include microcontrollers, open source hardware, and interactive art. When he’s not developing a new product in his studio – a rare occurrence – you can find him skiing, playing ice hockey, or sailing with his family.