Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store.
Divided into four distinct parts, this book includes:
Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development
OS X app development: Set up the document model, build out features, and sync data with iCloud
iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app
Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps
Chapter 1Getting Started
The Apple Developer Program
Creating Your First Project with Xcode
Developing a Simple Swift Application
Using the iOS Simulator
Chapter 2The Basics of Swift
The Swift Programming Language
Variables and Constants
Functions and Closures
Making Your Code Swifty
Chapter 3Swift for Object-Oriented App Development
Classes and Objects
The Swift Standard Library, Foundation, Cocoa, and Cocoa Touch
Paris Buttfield-Addison is a producer and co-founder at Secret Lab, a mobile development studio based in beautiful Hobart, Australia. Secret Lab builds games for mobile devices, and primarily for children, such as the AIMIA winning (2014) ABC Play School apps for iPad.
Paris formerly worked with Meebo (which was acquired by Google) as mobile product manager. He has a BA in History, and a PhD in Computing/HCI, and has written nearly a dozen technical, game design, and mobile development books, mostly for O’Reilly Media.
Paris can be found on Twitter @parisba. He still thinks digital watches are a pretty neat idea.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
Comments about oreilly Learning Swift, 2nd Edition:
I'm at a comfortable level developing in Java and Go and various scripting languages. Swift as a language does not present any challenges beyond the normal learning curve. What I have had immense problems with, however, is breaking into the MacOs application development model. "Learning Swift" is written in clear prose, a good pace, and with enough context and meaningful content to make the book a real winner.
Bottom Line Yes, I would recommend this to a friend