Creating 2D Games with Unity
Build A Complete 2D Game from Start to Finish Using the Unity Game Engine
By Jon Manning
Publisher: O'Reilly Media
Final Release Date: November 2016
Run time: 2 hours 20 minutes

You've downloaded the Unity software, you know what the Inspector is, and now you’re ready to build something. In this course, you'll create an entire physics-based 2D game starring a gnome who is lowered down a well on a rope and goes searching for treasure. You'll start from an empty scene and finish with a complete polished game.

Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development.

  • Learn how to create 2D games using Unity game development software
  • Discover how ragdolls work and how to create physics-based gameplay
  • Learn how to manage gameplay with game managers and advanced game scripting
  • Practice techniques for better camera control and for creating polished graphics
  • Discover how the various pieces you build in Unity fit together to form gameplay
  • Understand how to architect your games for easier changes
Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O’Reilly Media, and wrote two games for ABC Australia’s children's TV series Play School and one for Qantas Airways. He’s currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.
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