Books & Videos

Table of Contents

Chapter: Introduction


01m 10s

About The Author

00m 31s

How To Access Your Working Files

01m 15s

Chapter: Putting The Pieces Together

Game Design

02m 0s

Creating The Project

01m 17s

Creating The Gnome: Theory Of Ragdolls

02m 42s

Creating The Gnome: Assembling The Gnome

06m 31s

Rope: Creating A Joint Chain

05m 9s

Rope: Procedural Creation

10m 16s

Rope: Lengthening And Contracting

08m 43s

Chapter: GUI Setup

Creating The Game's UI

03m 25s

Responding To Button Presses

03m 2s

Input Managers And Tilt Control

10m 13s

Chapter: Building The Gnome

Creating The Camera

05m 5s

Updating The Gnome's Sprites

07m 28s

Designing A Damage Model

08m 58s

Implementing The Damage Model

01m 54s

Implementing The Gnome's Control Code

08m 9s

Chapter: The Game Manager

Designing The Game Manager

01m 32s

Supporting The Game Manager

02m 32s

Implementing The Game Manager

12m 10s

Chapter: Implementing Gameplay

Handling Events On Touch

03m 59s

Creating The First Trap

02m 12s

Creating The Treasure

02m 52s

Creating The Level Exit

01m 43s

Chapter: Polishing The Game

Creating The Background

07m 58s

Creating New Traps

07m 19s

Updating The User Interface

03m 48s

Implementing The End-Of-Game Screen

04m 47s

Chapter: Conclusion

Wrap Up And Thank You

01m 25s