Build a First-Person Shooter Game from Beginning to End Using the Unity Game Engine
By Jon Manning
Publisher: O'Reilly Media
Final Release Date: November 2016
Run time: 1 hour 52 minutes
FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game.
Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games.
Gain experience with creating a complete FPS game using the Unity game engine
Build the environment, weapons, and the first-person controller
Discover how to create an AI enemy that can attack the player
Learn about level design, re-spawning, power-ups, health boosts, and speed pickups
Understand the Unity remote, mobile controls, adding explosions, and adding audio
Build a game you can modify and add to later on
Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.