Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.
Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances
Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets
Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes
Discover powerful Swift features such as protocols and generics
Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more
Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features
Construct app interfaces with the nib editor, Interface Builder
Understand Cocoa’s event-driven model and its major design patterns and features
Find out how Swift communicates with Cocoa’s C and Objective-C APIs
Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10.
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.
The animal on the cover of iOS 10 Programming Fundamentals with Swift is a harp seal (Pagophilus groenlandicus), a Latin name that translates to “ice-lover from Greenland.” These animals are native to the northern Atlantic and Arctic Oceans, and spend most of their time in the water, only going onto ice packs to give birth and molt. As earless (“true”) seals, their streamlined bodies and energy-efficient swimming style make them well-equipped for aquatic life. While eared seal species like sea lions are powerful swimmers, they are considered semiaquatic because they mate and rest on land.
The harp seal has silvery-gray fur, with a large black marking on its back that resembles a harp or wishbone. They grow to be 5–6 feet long, and weigh 300–400 pounds as adults. Due to their cold habitat, they have a thick coat of blubber for insulation. A harp seal’s diet is very varied, including several species of fish and crustaceans. They can remain underwater for an average of 16 minutes to hunt for food, and are able to dive several hundred feet.
Harp seal pups are born without any protective fat, but are kept warm by their white coat, which absorbs heat from the sun. After nursing for 12 days, the seal pups are abandoned, having tripled their weight due to their mother's high-fat milk. In the subsequent weeks until they are able to swim off the ice, the pups are very vulnerable to predators and will lose nearly half of their weight. Those that survive reach maturity after 4–8 years (depending on their gender), and have an average lifespan of 35 years.
Harp seals are hunted commercially off the coasts of Canada, Norway, Russia, and Greenland for their meat, oil, and fur. Though some of these governments have regulations and enforce hunting quotas, it is believed that the number of animals killed every year is underreported. Public outcry and efforts by conservationists have resulted in a decline in market demand for seal pelts and other products, however.
Comments about oreilly iOS 10 Programming Fundamentals with Swift:
I've read both of Matt Neuburg's books on iOS9. Multiple times. I keep coming back to them. They are beloved companions in the art that is writing a great iOS app.
I regard Matt's books as 'The Holy Grail' books on iOS. I've read a lot of other books, including Apple's own Swift book (that was the first I read, as I was completely new to programming). I'll tell you right now, if you're a beginner, just go with this book. If you're familiar with Swift already, still go with this book. Your'e guaranteed to develop a far more robust and thorough 'under-the-hood' understanding than you had before.
These books are written beautifully, and everything is wonderfully explained.
As a beginner, it can be easy to find some concepts difficult, like core graphics and drawing, but this book starts from scratch, and explains things wonderfully, and everything builds on top of what you already know. There is an inherent order, and a great benefit to a book that is structured this way. As opposed to learning from say, Apple's book where the content is more for reference, as everything's kind of all over the place, and you have to hop here and there when you encounter something you don't understand. And that's not an ideal way to understand things as a beginner.
I was on stack overflow and came across an answer that was so beautifully explained (concerning drawing and core graphics), that I clicked on the user who wrote that answer. I noticed he was a top 0.01% contributor, and that he also wrote books on programming...after reading that answer, I thought gosh, if this guy wrote a book on iOS, there is nothing I can not understand.
Bottom Line Yes, I would recommend this to a friend