Fusion 360 for Makers

Book description

Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities.

Fusion 360 for Makers is written for beginners to 3D modeling software by an experienced teacher. It will get you up and running quickly with the goal of creating models for 3D printing and CNC fabrication.

Inside Fusion 360 for Makers, you'll find:

  • Eight easy-to-understand tutorials that provide a solid foundation in Fusion 360 fundamentals
  • DIY projects that are explained with step-by-step instructions and color photos
  • Projects that have been real-world tested, covering the most common problems and solutions
  • Stand-alone projects, allowing you to skip to ones of interest without having to work through all the preceding projects first

    Design from scratch or edit downloaded designs. Fusion 360 is an appropriate tool for beginners and experienced makers.
  • Publisher resources

    View/Submit Errata

    Table of contents

    1. Preface
    2. Part I: Understanding Fusion 360
      1. Chapter 1: The Fusion 360 Interface
        1. The Interface
        2. The Marking Menus
        3. Collaboration
        4. Graphics Diagnostic Tool
      2. Chapter 2: Sketching
        1. The Work Plane
        2. Grid Settings
        3. Units
        4. The Sketch Menu
        5. Sketch Some Shapes
        6. Sketches and Sketch Curves
        7. Inferences and Constraints
        8. Select and Delete Sketches
        9. Create a Selection Set
        10. Edit a Sketch
        11. Move, Rotate, and Copy a Sketch
        12. Dimensions and Sketch Equations
        13. Driving vs. Driven Dimensions
        14. Sketch Tools
        15. Sketch on an Angled Plane
        16. Insert Sketches into Fusion
        17. Convert a JPEG to an SVG
      3. Chapter 3: Making Models: The Create Menu
        1. Direct vs. Parametric Modeling
        2. Modeling Workflow
        3. The Model Workspace
        4. Bodies and Components
        5. Making Bodies with Construction Tools
        6. Holes and Threads
        7. The Sculpt Workspace
        8. The Patch Workspace
        9. Copy, Move, Paste, and Paste New
        10. Mirror Bodies and Components
        11. Pattern Bodies and Components
        12. The Create Base Feature
      4. Chapter 4: Editing Models: The Modify Menu
        1. Tools in the Model Workspace
        2. Physical Materials and Appearance
        3. Delete, Remove, and Hide
        4. Change Parameters
        5. Direct Modeling: Edit Face
        6. The Sculpt Workspace
        7. Other Sculpt Tools
        8. Edit a Sculpt File in the Model Workspace
        9. The Patch Workspace
        10. Dependencies
      5. Chapter 5: Best Practices and Netfabb for Fusion
        1. Be Watertight
        2. Have Manifold Edges
        3. Have Front-Facing Polygons
        4. No Surface Intersections
        5. Have Appropriate Clearances
        6. Have Appropriate Wall Thicknesses
        7. Consider Plastic Shrinkage
        8. Use Millimeters as Units
        9. Have Good Orientation
        10. Text
        11. Infill
        12. Reduce Print Time
        13. Analysis Software
    3. Part II: Make Some Stuff
      1. Chapter 6: Emoji Wall Art
        1. Find an Image
        2. Use an Online Converter to Make an SVG File
        3. Import and Unlock the SVG File
        4. Add a Circle
        5. Model the Sketch
        6. Fillet the Model
        7. Use the Timeline to Add a Nail Hole
      2. Chapter 7: Two Chairs and a Vase
        1. Tall-Back Chair
        2. Short-Back Chair
        3. Vase
      3. Chapter 8: Fidget Spinner
        1. Sketch a Circle for the Ball Bearing
        2. Sketch a Circle for the Quarter
        3. Space the Circles 30 mm Apart
        4. Offset the Circles
        5. Copy and Array a Circle
        6. Sketch a 3-Point Arc between the Circles
        7. Copy and Array the Arc
        8. Extrude the Sketch
        9. Round Off the Edges
      4. Chapter 9: Gears
        1. Download a Gear from the McMaster-Carr Catalog
        2. Edit the McMaster-Carr Gear
        3. Gear Generators
        4. Add Fusion’s Spur Gear Tool
        5. Model a Planetary Gear Train
      5. Chapter 10: Car Phone Mount Assembly
        1. Import the Hand Sketch
        2. Model the Clip
        3. Model the Base
        4. Make the Socket Holes
        5. Position and Extrude the Socket Hole Sketches
        6. Scale the Clip and Base
        7. Save the Parts Separately as STL Files
        8. Make an Assembly
      6. Chapter 11: 2D Layout
        1. Convert Bodies to Components
        2. Enter the Drawing Workspace
        3. Base Views
        4. Center Line
        5. Dimensions
        6. Text and Leader Text
        7. Callouts
        8. Tables
        9. Title Block
        10. Export the Sheet
      7. Chapter 12: Slicer for Fusion
        1. Download, Install, and Link
        2. The Interface
        3. Navigating the Interface
        4. Sheet Size and Manufacturing Settings
        5. Construction Technique
        6. The Slicer Process
        7. Export the File
        8. Other Construction Techniques
        9. Save and Export
      8. Chapter 13: The CAM Workspace
        1. What Is G-code?
        2. What Is a Toolpath?
        3. What Is a CNC Machine?
        4. What Are 2D, 2.5D, and 3D Cutting?
        5. The Fusion CAM Workspace
        6. Generate an NC File for the Emoji Plaque
        7. Create a Setup
        8. Create a 3D Operation
        9. Simulate
        10. Post Processing
    4. Index

    Product information

    • Title: Fusion 360 for Makers
    • Author(s): Lydia Sloan Cline
    • Release date: May 2018
    • Publisher(s): Make: Community
    • ISBN: 9781680453553