Books & Videos

Table of Contents

Chapter: Introducing 3D In Photoshop

What You Will Learn In This Course

05m 24s

Setting Up The Workspace And Preferences

06m 38s

Organizing The Working Files

01m 34s

Walking Through A Basic 3D Project

08m 42s

Chapter: Working With The Camera And Move Tools

Using The 3D Camera To Move The Ground Plane

12m 57s

Using The Cage To Move A 3D Object

07m 17s

Using The Widget To Move A 3D Object

07m 8s

Using Numeric Values To Move A 3D Object

04m 34s

Examining 3D Depth Of Field And Field Of View

08m 1s

Using The Secondary View

03m 44s

Chapter: Using The Create New 3D Object Panel

Making 2D Layers In 3D Space

08m 8s

Using Presets To Create 3D Meshes

09m 44s

Using A Depth Map To Build A Mesh

07m 29s

Extruding Text, Brush Strokes, And Shapes

11m 26s

Adding Internal Constraints On Extruded Objects

07m 42s

Using Deform To Twist, Taper, Bend, And Shear Extruded Objects

10m 38s

Using Cap To Bevel, Inflate, Or Deflate Extruded Objects

06m 57s

Making 3D Objects From Everyday Items

08m 37s

Chapter: Working With 3D Text

Extruding And Editing 3D Text

07m 49s

Warping 3D Text

04m 35s

Deforming 3D Text: Twist, Taper, Bend And Shear

04m 53s

Using Cap Properties On 3D Text And Internal Constraints

06m 19s

Splitting Text Into Individual Objects

06m 27s

Distorting And Extruding Text

05m 15s

Chapter: Adding And Editing Materials: Textures And Maps

Reviewing Materials And Downloading Extra Sets

07m 11s

Using Materials Presets

10m 50s

Rendering Changes To Check Your Work

08m 3s

Applying Diffuse Material Textures To 3D Objects

09m 27s

Positioning Materials Using Overlays Or A Checkerboard

14m 22s

Fixing Seams In Textures

09m 41s

Adjusting Colors For Specular, Illumination, And Ambient Materials

05m 43s

Adjusting Shine, Reflection, And Roughness

06m 59s

Using A Bump Map To Give An Object Texture

05m 37s

Adjusting Opacity And Refraction

06m 28s

Giving A 3D Object An Environment Texture File

09m 14s

Chapter: Setting And Changing Environment And Scene Properties

Changing 3D Layer And 3D Object Ambient Colors

06m 17s

Adjusting Image-Based Light Color Settings

05m 51s

Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds

07m 52s

Working With Standard And Custom Ground Planes

07m 19s

Working With The Scene Cross Section Property

06m 5s

Chapter: Using Lights

Overview Of The Three Standard 3D Lights

04m 28s

Using The Infinite Light

05m 41s

Using The Point Light

09m 57s

Using The Spot Light

11m 43s

Using Multiple Lights And Lighting Presets

06m 19s

Chapter: Merging Multiple 3D Layers

Placing Objects In Stages/Sets

08m 4s

Giving A Photo A Frame

08m 25s

Creating A Glass

10m 47s

Creating A Window Frame With Tinted Glass

07m 23s

Merging Spheres For A Cross Section

05m 2s

Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object

10m 40s

Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object

07m 3s

Creating Shadow Catchers To Match Background Perspective

06m 53s

Chapter: Using Third-Party 3D Models

Checking Out Resources And Compatible File Types

02m 56s

Opening Existing 3D Models In Photoshop

07m 45s

Using The Vanishing Point Filter To Place Objects In A Scene

07m 0s

Making Changes To Third Party 3D Models

08m 45s

Dealing With Common Third Party 3D Model Issues

07m 20s

Chapter: Animating 3D Objects Using Photoshop Video Features

Introducing Keyframe Animations

05m 49s

Working With Some Motion Animation Projects

08m 16s

Moving The Camera And Lights

06m 16s

Altering Material And Cross Section Properties Over Time

04m 26s

Chapter: Rendering And Exporting Layers And Projects

Performing A Final Still Image Render

03m 26s

Exporting 3D Layers As Standard 3D File Types

05m 48s

Exporting Animations As Video Files

05m 14s

Exporting Animations As DPX And Photoshop Image Sequences

05m 12s

Chapter: Acknowledgements, Bio, Resources, And Goodbye

Acknowledgements

00m 41s

Author Bio, Resources, And Goodbye

01m 28s