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Table of Contents

Chapter: Introduction

Who Should Take This Course

02m 21s

What Is CINEMA 4D Lite

02m 49s

Setting Up The Working Files

01m 56s

The CINEMA 4D Lite-After Effects Workflow

13m 52s

Explaining CINEWARE And CINERENDER - Part 1

08m 13s

Explaining CINEWARE And CINERENDER - Part 2

10m 12s

Chapter: Setting Up CINEMA 4D Lite

Opening CINEMA 4D Lite From After Effects

02m 41s

Registering And Updating CINEMA 4D Lite

02m 10s

Checking, Updating, And Using Contextual Help

04m 56s

Creating A New, Default CINEMA 4D Scene

04m 27s

Changing Preferences And Shortcuts

06m 13s

Chapter: Explaining The User Interface

Checking Out The Managers

05m 34s

Examining Icon Palettes

14m 7s

Controlling The View Panel And Viewports

08m 14s

Understanding The Animation Palette

05m 29s

Chapter: Adding And Adjusting Parametric 3D Objects

Examining And Adding Parametric 3D Objects

10m 55s

Moving, Scaling And Rotating Parametric Objects

10m 59s

Changing Parametric Object Properties

14m 51s

Using Null Objects And Parent-Child Hierarchy

07m 59s

Creating Models Using Multiple Objects

14m 19s

Chapter: Create Objects Using Splines And Extrude NURBS

Working With Parametric Splines

13m 25s

Using Spline Drawing Tools To Create Objects

12m 59s

Converting Illustrator Files To 3D Objects

09m 50s

Extruding And Adjusting 3D Text

07m 23s

Chapter: Using Modelling And Deformation Objects

Viewing Spline-Based NURBS Object Generators

13m 47s

Modelling Surfaces With HyperNURBS

06m 55s

Duplicating Objects With Array And Instance

08m 47s

Combine Objects/Splines: Boolean And Spline Mask

09m 14s

Using Bend, Bulge, Shear, Taper, And Twist

09m 7s

Using Explosion FX, Formula, And Wind

14m 27s

Chapter: Creating, Editing, And Applying Materials

Understanding Material Channels And Properties

07m 51s

Applying And Examining Material Presets

09m 56s

Adjusting The Color Channel

06m 32s

Using Luminance, Fog, Specular, and Glow

07m 45s

Working with Reflection And Environment

07m 43s

Adjusting Opacity: Transparency And Alpha

06m 34s

Using Bump, Normal, Displacement, And Diffusion

07m 42s

Applying Multiple Materials To Fillets And Caps

05m 35s

Chapter: Working With Points, Edges, And Polygons

Making Objects Editable

11m 15s

Adjusting Points, Edges, And Polygons

11m 28s

Applying Materials To Polygons

04m 37s

Chapter: Creating Basic Animations Using Keyframes

Autokeying And Record Active Objects Methods

07m 58s

Keyframing Individual Properties

06m 25s

Viewing The Timeline Keyframe And F-Curve Modes

04m 57s

Using Fracture With Plain And Random Effectors

08m 37s

Chapter: Using C4D And AE Lights And Cameras

Standard Lights: Omni, Spot, Area And Infinite

08m 37s

Animating The C4D Sun-Light

05m 39s

Adding, Adjusting, And Animating C4D Cameras

07m 3s

Using The Target Tag With Cameras And Lights

07m 27s

Exporting AE Cameras And Lights In C4D Files

09m 43s

Chapter: Additional C4D-to-AE Workflow Tips and Tricks

Using Tags To Replace C4D Objects In AE Comps

09m 44s

Using C4D Multi-Pass Elements In After Effects

10m 52s

Using CINEMA 4D Layers In After Effects

09m 47s

Chapter: Conclusion

Additional Resources And Goodbye

02m 3s

Author Jeff Sengstacks Background

01m 14s