Books & Videos

Table of Contents

Chapter: Introduction

Welcome to Unity 4

01m 40s

What You Should Expect From The Video

02m 8s

What You Need For This Series

01m 39s

Chapter: The Basics - Examining Coconut Hut Single Player

Windows Versus Tabbed Views

01m 55s

Window Extras

02m 54s

Unity Pro Views

02m 29s

Creating Custom Layouts

02m 56s

Rotating

03m 6s

Snapping

02m 7s

Parenting

02m 16s

Chapter: Internet Based Multi-Player Network Gaming

Testing On The Unity Master Server

04m 7s

Running Your Own Master Server

07m 12s

Using PHP To Manage A Master Server

09m 23s

Hosting A Game And Registering With Your Master Server - Part 1

08m 26s

Hosting A Game And Registering With Your Master Server - Part 2

09m 13s

Joining A Hosted Game

06m 45s

Chapter: LAN Based Multi-Player Network Gaming

.NET Sockets

02m 7s

Implementing Master Server Semantics

11m 52s

Hosting A Game And Registering With The LAN

01m 10s

Joining A LAN-Hosted Game

02m 36s

Issues With NAT And Multi-Player Network Gaming

03m 21s

Issues With LAN And Multi-Player Network Gaming

01m 45s

Chapter: General Multi-Player Network Design Decisions

Chat Room Lobby - Dropping In And Out

11m 52s

Who Owns The Physics

03m 55s

Who Owns The Status

04m 1s

How To Deal With Compromises And Imperfections

03m 9s

Chapter: Basic Communication Between Players

Entering Chat Messages

13m 21s

Sending Chat Messages

08m 46s

Displaying Chat Messages

03m 47s

Aging Off And Fading Out Chat Messages

05m 17s

Network Traffic Logging And Debugging

03m 24s

Chapter: Main Character Avatar

Network Instantiation Chapter 7 - Part 1

05m 42s

Network Instantiation Chapter 7 - Part 2

06m 34s

Changing The Avatar Skin - Part 1

05m 55s

Changing The Avatar Skin - Part 2

08m 8s

Changing The Avatar Skin - Part 3

04m 15s

Changing The Avatar Mesh - Part 1

05m 6s

Changing The Avatar Mesh - Part 2

06m 31s

Synchronizing Animation - Part 1

07m 57s

Synchronizing Animation - Part 2

07m 47s

Chapter: Pickups And Drops

Network Instantiation Chapter 8 - Part 1

08m 1s

Network Instantiation Chapter 8 - Part 2

07m 50s

Synchronizing Pickup

11m 4s

Synchronizing Drop

13m 49s

Synchronizing Explosions - Part 1

05m 51s

Synchronizing Explosions - Part 2

07m 54s

Synchronizing Health And Scoring - Part 1

05m 26s

Synchronizing Health And Scoring - Part 2

07m 32s

Chapter: The Social API

Profiles - Part 1

06m 41s

Profiles - Part 2

03m 58s

Achievements

10m 52s

Score

12m 2s

Leaderboard

06m 18s

iOS Game-Center Extras

01m 48s

Chapter: Native Code Plug-Ins

Plug-In Architecture

06m 56s

Desktop And Mobile Plug-In Comparison - Part 1

03m 3s

Desktop And Mobile Plug-In Comparison - Part 2

06m 2s

In App Purchase - Items Or Credits

04m 10s

In App Purchase For iOS

13m 3s

Chapter: Server Based Games

Using A Unity Instance - Part 1

09m 3s

Using A Unity Instance - Part 2

05m 40s

Using Photon

02m 21s

Using Smart Fox

08m 42s

Chapter: Wrap-Up

Final Thoughts

01m 3s

Chapter: About The Author

About Robert Wiebe

06m 17s