Building Android Games with OpenGL ES
By Amerigo Moscaroli
Publisher: Packt Publishing
Final Release Date: January 2014
Run time: 1 hour 42 minutes

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.
An easy-to-grasp video tutorial that enables you to encode games using the Android SDK. Master the art of developing games and build a game yourself through this compact and instructive video course.
If you are looking for a course that will show you how to build Android games using OpenGL ES, you have found it! This video course is just what you need to build your own game for Android devices. All you need to do is sharpen your basic Java skills and you are ready to go.

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oreillyBuilding Android Games with OpenGL ES
 
1.5

(based on 2 reviews)

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2.0

Disappointing

By Amnesiac5

from London, UK

About Me Developer

Verified Reviewer

Pros

  • Covers Whole Dev Process

Cons

  • Dry
  • Uninvolving

Best Uses

  • Intermediate

Comments about oreilly Building Android Games with OpenGL ES:

While technically correct I found this course disappointing on many levels. On the plus side it does cover the whole development process from input handling through rendering to putting it on Google Play and not just the core game itself.

Sadly there are far more downs.

Material is generally covered too quickly with little depth or background explanation, all the while, the viewer is staring at endless lines of code. There is little to no explanation of key concepts: such as matrices and vectors. This is where the video format could have helped considerably with illustrative diagrams and animations. There are some diagrams, but far too few, incomplete, confusing and sometimes unlabelled.

Numerous lighting models are coded, as is a quaternion classs, even though they weren't used or needed. These may be included for completeness or future use but without context or examples of their use they are pretty much wasted effort.

There is a lot of code to wade through, and while this is unavoidable the video manages to be both too fast (copy-pasting whole slabs of code) and too slow by painfully covering every line of code. Since the code is available for download this line-by-line coverage is particularly unwarranted. It felt like reading out loud from a book with no added value. Very dry and un-engaging.

It's difficult to gauge who this is aimed at, basic subjects are mentioned but in such a superficial manner the viewer requires far more than a passing knowledge of Java, Eclipse, programming, 3D modelling and lighting. For example, the first chapter relies on a clean install of an earlier version of Eclipse. The former meant that keys steps were different and went unexplained, the latter that the rather vague catch-all fix it didn't apply. In the event, I spent a whole day setting up Eclipse and the NDK without any help from the course material. It is unreasonable to expect a true beginner to even have a chance of passing this impromptu test.

Later topics are potentially interesting and useful, but again are dealt with perfunctorily.

Away from the content, the navigation is very limited only allowing movement between consecutive videos, with none between chapters without returning to the main index, and there is no search option.

It's also very light; the videos could easily be watched in less than a couple of hours, while much of the information is readily available on the web.

Overall, a missed opportunity, that while technically accurate was very dry and uninvolving.

(0 of 1 customers found this review helpful)

 
1.0

Impossible to follow along, many errors

By Matthias

from Ghent, Belgium

About Me Developer

Verified Reviewer

Pros

  • Concise

Cons

  • Difficult to understand
  • Too many errors

Best Uses

  • Expert
  • Intermediate
  • Novice
  • Student

Comments about oreilly Building Android Games with OpenGL ES:

The course goes so fast it's almost impossible to set up your working environment correctly. You waste a lot of time pausing the videos, going back, double checking everything, second by second, and still end up with an app that keeps crashing.

It's exhausting and frustrating when you simply can't find why your app is crashing when launching.

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