Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
Presents a philosophy and terminology for "Structured Modeling"
Includes mathematicl and programming techniques to support and implement the methodology
Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
Includes illustrations of several ample models created from these components