Simple rigging will work for minor characters, but limitations of a simple rig can stop animatorsin their tracks if they need functionality that isn't there. Whether you're a professional CharacterTD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking.
Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.
Hone basic rigging concepts to form a solid foundation
Plan ahead for broken rigs, control setups, and perfect joint orientation
Learn advanced IK spline spine setup (called the Spine Wave)
Explore custom-built stretchable FKIK arms and legs, and reverse foot techniques
Create advanced facial deformations with blendshapes and influence objects
See advanced eye setup with cornea and lacrimal deformations
Perform additional deformations that can bend bones
Get an introduction to Maya Muscle (formerly cMuscleSystem) and UVLayout
Create an efficient workflow with Adam Sidwell's Pipeline in a Box
On the CD The CD provides example files for the completed rig, including sample MEL files, Maya scene files, and an example of Pipeline in a Box.